Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob b185e8b2af Merge pull request #15655 from Oletus/postprocessing-name-deltaTime il y a 6 ans
.github 7043802877 r100 il y a 6 ans
build 1f6d8be3b2 Updated builds. il y a 6 ans
dist 78ee4a42ee bug fix il y a 6 ans
docs 77adaa34ee Merge pull request #15645 from gogoend/zh_doc il y a 6 ans
editor ae38e2cb8d Merge pull request #15513 from Mugen87/dev23 il y a 6 ans
examples 4826d7f1f5 Rename delta to deltaTime in postprocessing passes il y a 6 ans
src 7db59ab8cb Audio: Fix usage of detune il y a 6 ans
test a0fc9b75dc Reset AnimationUtils.tests.js il y a 6 ans
utils eebed390cb Added modularize script. il y a 6 ans
.gitattributes 5446f535d1 git should handle the line endings il y a 7 ans
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore il y a 7 ans
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 il y a 7 ans
.travis.yml 294d4b291a Tests against latest node il y a 7 ans
LICENSE 3b38509773 Update LICENSE il y a 6 ans
README.md 9e7bddd9e5 README: Changed build-size badge service. il y a 6 ans
package-lock.json a8794dc6bc Upgrade dev dependencies il y a 6 ans
package.json e28c2269d6 Fix rollup script, add build script to package.json il y a 6 ans
rollup-examples.config.js 3bac627f55 Clean up. il y a 6 ans
rollup.config.js 3ef857bb14 WebGL2: Added Support for Multisampled Renderbuffers. il y a 6 ans

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases