Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Ricardo Cabello b1d4518e49 Merge pull request #6301 from WestLangley/dev-raycaster před 10 roky
build 94f06e2dad Updated builds. před 10 roky
docs 029ab071c2 Merge pull request #6257 from TatumCreative/geometry-browser1 před 10 roky
editor 3d85d2ce70 Merge pull request #6263 from bhouston/ambientOcclusionMap před 10 roky
examples 53cc6513f2 Merge pull request #6295 from bhouston/log2_not_Supported před 10 roky
src b1d4518e49 Merge pull request #6301 from WestLangley/dev-raycaster před 10 roky
test e5cc53358c Fix 'Math.sign' polyfill to match ES6 specs před 10 roky
utils 81a7d078f1 Merge branch 'dev' of [email protected]:mrdoob/three.js into ambientOcclusionMap před 10 roky
.gitignore 6536ce7052 gitignore node_modules před 11 roky
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. před 11 roky
LICENSE c12770459e change *copy; to © před 10 roky
README.md bb3c743e67 Changed README example to use WebGLRenderer. před 11 roky
bower.json eee2319608 r71 před 10 roky

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases