Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob b26c8e77d8 Implemented THREE.Cache in Loader, XHRLoader and ImageLoader. Closes #4059. 11 jaren geleden
build 4f8fb2c2bb Updated builds. 11 jaren geleden
docs 796363caba Set Camera.up as the orbit axis in OrbitControls 11 jaren geleden
editor 797c414a40 Editor: Select parent when deleting object. 11 jaren geleden
examples b3075f7cab Examples: Added render() call to misc_controls_trackball as it now updates before the eventlistener can catch it. 11 jaren geleden
src b26c8e77d8 Implemented THREE.Cache in Loader, XHRLoader and ImageLoader. Closes #4059. 11 jaren geleden
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 jaren geleden
utils a489c3061c Added THREE.Cache. 11 jaren geleden
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 jaren geleden
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 jaren geleden
LICENSE 4857e75774 Update LICENSE 11 jaren geleden
README.md 75de3f1803 Updated README with BoxGeometry. 11 jaren geleden
bower.json 731f39827d bower.json should not be excluded from the package 11 jaren geleden

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases