Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Don McCurdy b2e251e1cb MeshPhysicalMaterial: Update examples and docs for .transmission hace 5 años
.github 440dd96324 r118 hace 5 años
build 83917a64a5 Updated builds. hace 5 años
docs b2e251e1cb MeshPhysicalMaterial: Update examples and docs for .transmission hace 5 años
editor 121f7dc021 Editor: refactor loadFile logic in UITexture hace 5 años
examples b2e251e1cb MeshPhysicalMaterial: Update examples and docs for .transmission hace 5 años
files 06bbffed48 Docs: Clean up. hace 5 años
src b2e251e1cb MeshPhysicalMaterial: Update examples and docs for .transmission hace 5 años
test 0c16a5c08d WebGLRenderer: Remove program reference from materials. hace 5 años
utils e325e55500 Rollup: Clean up glsl() regex. hace 5 años
.editorconfig f1ba3a32ed Remove indent size from .editorconfig hace 6 años
.gitattributes 5446f535d1 git should handle the line endings hace 7 años
.gitignore 08bac6a468 cleanup hace 5 años
CODE_OF_CONDUCT.md 8a544e4895 Create CODE_OF_CONDUCT.md hace 5 años
LICENSE e122db35fe Update LICENSE hace 5 años
README.md 494729ad84 README: Improved cloning copy. hace 5 años
icon.png c69db34ef8 Added icon.png hace 6 años
package-lock.json c898d685b3 Updated package-lock.json hace 5 años
package.json ac4c079d28 Updated: Upgrade dependencies. hace 5 años

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases