Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Scott Andrews b350f9dacf Avoid defaulting crossOrigin attribute пре 11 година
build baa9bf917b Updated builds. пре 11 година
docs f16444bc0e Update ShaderMaterial.html пре 11 година
editor 409a9dfcf1 Editor: Prevent accidental back history. пре 11 година
examples 7b39dd933d Ocean example light tweaks. пре 11 година
src b350f9dacf Avoid defaulting crossOrigin attribute пре 11 година
test 662057b5d8 comment out debug code. пре 11 година
utils a3dce6069e bump map export doesn't work correctly, can cause TypeError пре 11 година
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. пре 12 година
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. пре 12 година
LICENSE eb44ccfc7b Updating copyright year пре 12 година
README.md ad419d40bd r59 пре 12 година

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases