Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Roberto Ranon b3cf1c73c2 improved OutlinePass to use other colors as highlight 7 лет назад
.github fbe827183e r87 8 лет назад
build 9b938861f0 Updated builds. 8 лет назад
docs ee0f34f5c5 Updated documentation: OBJLoader2 complete, LoaderSupport (50%) 8 лет назад
editor cb1413e7f1 Make sure no global variables are created 8 лет назад
examples b3cf1c73c2 improved OutlinePass to use other colors as highlight 7 лет назад
src 854e16c185 Texture center serialization, copy and documentation 8 лет назад
test 120560f82e Merge pull request #11841 from jamesgk/anim-property-binding-fix 8 лет назад
utils 38ee6ae015 Update constants.py 8 лет назад
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 лет назад
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 лет назад
LICENSE 6c2e03fea6 Update LICENSE 8 лет назад
README.md cbaf5f66df Update README.md 8 лет назад
bower.json d271add4e8 Added bower.json back. See #10431 8 лет назад
package.json 5ce11d18c4 Bumped npm version. 8 лет назад
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 лет назад

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases