Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Don McCurdy b3f6079deb Add Cinema 4D to glTF exporter list. преди 6 години
.github 327c9dde64 r102 преди 6 години
build 327c9dde64 r102 преди 6 години
docs b3f6079deb Add Cinema 4D to glTF exporter list. преди 6 години
editor 6c27538343 Editor: Removed gammaInput/gammaOutput settings and set gammaOutput true by default. преди 6 години
examples 6e125dfa7e FBXLoader: Return empty animations array by default. преди 6 години
src 327c9dde64 r102 преди 6 години
test 61a49191a8 Update BufferGeometry tets преди 6 години
utils eebed390cb Added modularize script. преди 6 години
.gitattributes 5446f535d1 git should handle the line endings преди 7 години
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore преди 7 години
.npmignore ccd86cc603 Include declaration files in npm package преди 6 години
.travis.yml 294d4b291a Tests against latest node преди 6 години
LICENSE 3b38509773 Update LICENSE преди 6 години
README.md b36f4af69d Clarify availability of renderers преди 6 години
package-lock.json 54e019e92f Updated dependencies преди 6 години
package.json 54e019e92f Updated dependencies преди 6 години
rollup-examples.config.js 3bac627f55 Clean up. преди 6 години
rollup.config.js 55d8619ac2 texture3D: add support for TEXTURE_WRAP_R преди 6 години

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases