Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Don McCurdy b44ab326b8 [glTF] Patch uv2 naming for shaders. 8 years ago
.github 0400ffb01e Improved ISSUE_TEMPLATE.md 8 years ago
build e557ad2fe4 Updated builds. 8 years ago
docs e6934a6e34 Update ObjectLoader.html 8 years ago
editor a74cdd1fad Editor: Fixed #10601 8 years ago
examples b44ab326b8 [glTF] Patch uv2 naming for shaders. 8 years ago
src 8c72ccc75a WebGLRenderer: Moved layer test to renderObject. See #11083. 8 years ago
test 22b7fcd7bf Add unit tests of multiplyMatrices methods for both Matrix3 and Matrix4 8 years ago
utils 0961c519ab Blender Exporter: Avoid using MorphAnimMesh 8 years ago
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 years ago
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 years ago
LICENSE 6c2e03fea6 Update LICENSE 8 years ago
README.md 09310167c2 Fixed Link to Migration Guide 8 years ago
bower.json d271add4e8 Added bower.json back. See #10431 8 years ago
package.json 796431964b Merge pull request #10954 from donmccurdy/feat-dev-sourcemaps 8 years ago
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 years ago

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases