alteredq 7abad40d83 Merge remote branch 'remotes/sole/master' %!s(int64=15) %!d(string=hai) anos
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geometry bf6db5a714 merging? %!s(int64=15) %!d(string=hai) anos
js 6f51ce7e8d * Trying to make the interaction stuff work... %!s(int64=15) %!d(string=hai) anos
obj 514a2e6135 Merged with latest changes in mrdoob's branch. All hex colors should be now without baked opacity. %!s(int64=15) %!d(string=hai) anos
textures fbbb78446d - Shadow texture for Earth demo %!s(int64=15) %!d(string=hai) anos
camera_free.html 3cdc007b90 * Fixed some minor issues handling opacity in hex colors %!s(int64=15) %!d(string=hai) anos
camera_orthographic.html 1849e9050c * Added a nicer interactivity example ⟶ examples/interactive_voxelpainter.html %!s(int64=15) %!d(string=hai) anos
geometry_birds.html 647b4a57b8 * Added `PointLight` %!s(int64=15) %!d(string=hai) anos
geometry_cube.html 8d198002d1 * Fixed a bug in Ray.intersectObject: face.normal needs to be transformed using matrixRotation otherwise rotated objects fail %!s(int64=15) %!d(string=hai) anos
geometry_earth.html 6f51ce7e8d * Trying to make the interaction stuff work... %!s(int64=15) %!d(string=hai) anos
geometry_large_mesh.html 0cb79310e5 Added experimental binary mesh loader. Updated OBJ converter and examples accordingly. %!s(int64=15) %!d(string=hai) anos
geometry_terrain.html 8eb356db40 Now we just need to make sure geometry.computeCentroids() is called at the end of creating/modifying the geometry, otherwise things break... %!s(int64=15) %!d(string=hai) anos
geometry_vr.html 705a0ab687 updated examples to call scene.add instead of scene.addObject %!s(int64=15) %!d(string=hai) anos
interactive_cubes.html 5053cc4e6d * Added 2 more examples to the README. %!s(int64=15) %!d(string=hai) anos
interactive_voxelpainter.html 1849e9050c * Added a nicer interactivity example ⟶ examples/interactive_voxelpainter.html %!s(int64=15) %!d(string=hai) anos
lights_pointlights.html 98693605e8 * Added point lights example %!s(int64=15) %!d(string=hai) anos
lights_pointlights_gl.html 0cb79310e5 Added experimental binary mesh loader. Updated OBJ converter and examples accordingly. %!s(int64=15) %!d(string=hai) anos
lights_test.html 0cb79310e5 Added experimental binary mesh loader. Updated OBJ converter and examples accordingly. %!s(int64=15) %!d(string=hai) anos
lines_sphere.html 705a0ab687 updated examples to call scene.add instead of scene.addObject %!s(int64=15) %!d(string=hai) anos
lines_test.html 705a0ab687 updated examples to call scene.add instead of scene.addObject %!s(int64=15) %!d(string=hai) anos
materials_test.html 0cb79310e5 Added experimental binary mesh loader. Updated OBJ converter and examples accordingly. %!s(int64=15) %!d(string=hai) anos
materials_video.html 705a0ab687 updated examples to call scene.add instead of scene.addObject %!s(int64=15) %!d(string=hai) anos
obj_convert_test.html 514a2e6135 Merged with latest changes in mrdoob's branch. All hex colors should be now without baked opacity. %!s(int64=15) %!d(string=hai) anos
particles_floor.html 705a0ab687 updated examples to call scene.add instead of scene.addObject %!s(int64=15) %!d(string=hai) anos
particles_random.html 705a0ab687 updated examples to call scene.add instead of scene.addObject %!s(int64=15) %!d(string=hai) anos
particles_waves.html 705a0ab687 updated examples to call scene.add instead of scene.addObject %!s(int64=15) %!d(string=hai) anos
shader_test.html 0cb79310e5 Added experimental binary mesh loader. Updated OBJ converter and examples accordingly. %!s(int64=15) %!d(string=hai) anos
test.html 8eb356db40 Now we just need to make sure geometry.computeCentroids() is called at the end of creating/modifying the geometry, otherwise things break... %!s(int64=15) %!d(string=hai) anos