.. |
geometry
|
bf6db5a714
merging?
|
%!s(int64=15) %!d(string=hai) anos |
js
|
6f51ce7e8d
* Trying to make the interaction stuff work...
|
%!s(int64=15) %!d(string=hai) anos |
obj
|
514a2e6135
Merged with latest changes in mrdoob's branch. All hex colors should be now without baked opacity.
|
%!s(int64=15) %!d(string=hai) anos |
textures
|
fbbb78446d
- Shadow texture for Earth demo
|
%!s(int64=15) %!d(string=hai) anos |
camera_free.html
|
3cdc007b90
* Fixed some minor issues handling opacity in hex colors
|
%!s(int64=15) %!d(string=hai) anos |
camera_orthographic.html
|
1849e9050c
* Added a nicer interactivity example ⟶ examples/interactive_voxelpainter.html
|
%!s(int64=15) %!d(string=hai) anos |
geometry_birds.html
|
647b4a57b8
* Added `PointLight`
|
%!s(int64=15) %!d(string=hai) anos |
geometry_cube.html
|
8d198002d1
* Fixed a bug in Ray.intersectObject: face.normal needs to be transformed using matrixRotation otherwise rotated objects fail
|
%!s(int64=15) %!d(string=hai) anos |
geometry_earth.html
|
6f51ce7e8d
* Trying to make the interaction stuff work...
|
%!s(int64=15) %!d(string=hai) anos |
geometry_large_mesh.html
|
0cb79310e5
Added experimental binary mesh loader. Updated OBJ converter and examples accordingly.
|
%!s(int64=15) %!d(string=hai) anos |
geometry_terrain.html
|
8eb356db40
Now we just need to make sure geometry.computeCentroids() is called at the end of creating/modifying the geometry, otherwise things break...
|
%!s(int64=15) %!d(string=hai) anos |
geometry_vr.html
|
705a0ab687
updated examples to call scene.add instead of scene.addObject
|
%!s(int64=15) %!d(string=hai) anos |
interactive_cubes.html
|
5053cc4e6d
* Added 2 more examples to the README.
|
%!s(int64=15) %!d(string=hai) anos |
interactive_voxelpainter.html
|
1849e9050c
* Added a nicer interactivity example ⟶ examples/interactive_voxelpainter.html
|
%!s(int64=15) %!d(string=hai) anos |
lights_pointlights.html
|
98693605e8
* Added point lights example
|
%!s(int64=15) %!d(string=hai) anos |
lights_pointlights_gl.html
|
0cb79310e5
Added experimental binary mesh loader. Updated OBJ converter and examples accordingly.
|
%!s(int64=15) %!d(string=hai) anos |
lights_test.html
|
0cb79310e5
Added experimental binary mesh loader. Updated OBJ converter and examples accordingly.
|
%!s(int64=15) %!d(string=hai) anos |
lines_sphere.html
|
705a0ab687
updated examples to call scene.add instead of scene.addObject
|
%!s(int64=15) %!d(string=hai) anos |
lines_test.html
|
705a0ab687
updated examples to call scene.add instead of scene.addObject
|
%!s(int64=15) %!d(string=hai) anos |
materials_test.html
|
0cb79310e5
Added experimental binary mesh loader. Updated OBJ converter and examples accordingly.
|
%!s(int64=15) %!d(string=hai) anos |
materials_video.html
|
705a0ab687
updated examples to call scene.add instead of scene.addObject
|
%!s(int64=15) %!d(string=hai) anos |
obj_convert_test.html
|
514a2e6135
Merged with latest changes in mrdoob's branch. All hex colors should be now without baked opacity.
|
%!s(int64=15) %!d(string=hai) anos |
particles_floor.html
|
705a0ab687
updated examples to call scene.add instead of scene.addObject
|
%!s(int64=15) %!d(string=hai) anos |
particles_random.html
|
705a0ab687
updated examples to call scene.add instead of scene.addObject
|
%!s(int64=15) %!d(string=hai) anos |
particles_waves.html
|
705a0ab687
updated examples to call scene.add instead of scene.addObject
|
%!s(int64=15) %!d(string=hai) anos |
shader_test.html
|
0cb79310e5
Added experimental binary mesh loader. Updated OBJ converter and examples accordingly.
|
%!s(int64=15) %!d(string=hai) anos |
test.html
|
8eb356db40
Now we just need to make sure geometry.computeCentroids() is called at the end of creating/modifying the geometry, otherwise things break...
|
%!s(int64=15) %!d(string=hai) anos |