Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob b507048fc4 SVGRenderer: Implemented @srifqi clearAlpha code. Fixes #4898. 11 tahun lalu
build 64c3845eb8 Updated builds. 11 tahun lalu
docs 59c8f0f8d0 Update BoundingBoxHelper.html 11 tahun lalu
editor 6419abec8b Rescued SceneLoader so people can load old files in the editor and re-export. 11 tahun lalu
examples b507048fc4 SVGRenderer: Implemented @srifqi clearAlpha code. Fixes #4898. 11 tahun lalu
src 8af63a27b4 CanvasRenderer: Minor renaming. 11 tahun lalu
test d464040d5f Simplify Box2 and Box3 setFromPoints, add tests. 11 tahun lalu
utils b280059da4 Fixed VertexColors support in FBX converter 11 tahun lalu
.gitignore 6536ce7052 gitignore node_modules 11 tahun lalu
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 tahun lalu
LICENSE 4857e75774 Update LICENSE 11 tahun lalu
README.md dc0eaeb2c0 README: Removed requestAnimationFrame note. 11 tahun lalu
bower.json fa4e4ae77f Updated bower. 11 tahun lalu

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases