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- [page:BufferGeometry] →
- <h1>[name]</h1>
- <div class="desc"> You can use this geometry to create a decal mesh, that serves different kinds of purposes e.g.:
- adding unique details to models, performing dynamic visual environmental changes or covering seams. </div>
- <h2>Example</h2>
- [example:webgl_decals decals]
- <code>var geometry = new THREE.DecalGeometry( mesh, position, orientation, size );
- var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
- var decal = new THREE.Mesh( geometry, material );
- scene.add( decal );
- </code>
- <h2>Constructor</h2>
- <h3>[name]( [page:Mesh mesh], [page:Vector3 position], [page:Euler orientation], [page:Vector3 size] )</h3>
- <div>
- mesh — Any mesh object.<br />
- position — Position of the decal projector.<br />
- orientation — Orientation of the decal projector.<br />
- size — Size of the decal projector.<br />
- </div>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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