Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob b683ea495d Added LegacyGLTFLoader so people can load 1.0 models. 8 yıl önce
.github fbe827183e r87 8 yıl önce
build 4fb8c5f8bc Updated builds. 8 yıl önce
docs e42806c75c Merge pull request #12406 from Mugen87/curve2 8 yıl önce
editor d5449f1ca8 Docs: Clean up 8 yıl önce
examples b683ea495d Added LegacyGLTFLoader so people can load 1.0 models. 8 yıl önce
src e42806c75c Merge pull request #12406 from Mugen87/curve2 8 yıl önce
test 61e30b3dd9 Tests: Added more unit tests to src/extras/curves/* 8 yıl önce
utils 31d8b0ae39 Merge pull request #12268 from cg-cnu/blender-constants 8 yıl önce
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 yıl önce
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 yıl önce
LICENSE 6c2e03fea6 Update LICENSE 8 yıl önce
README.md 582cc2c7e8 Improved README example 8 yıl önce
bower.json d271add4e8 Added bower.json back. See #10431 8 yıl önce
package.json acbf00d600 Added start => dev alias on package.json 8 yıl önce
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 yıl önce

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases