LegacyGLTFLoader.js 47 KB

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  1. /**
  2. * @author Rich Tibbett / https://github.com/richtr
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author Tony Parisi / http://www.tonyparisi.com/
  5. * @author Takahiro / https://github.com/takahirox
  6. */
  7. THREE.LegacyGLTFLoader = ( function () {
  8. function LegacyGLTFLoader( manager ) {
  9. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  10. }
  11. LegacyGLTFLoader.prototype = {
  12. constructor: LegacyGLTFLoader,
  13. crossOrigin: 'Anonymous',
  14. load: function ( url, onLoad, onProgress, onError ) {
  15. var scope = this;
  16. var path = this.path && ( typeof this.path === "string" ) ? this.path : THREE.Loader.prototype.extractUrlBase( url );
  17. var loader = new THREE.FileLoader( scope.manager );
  18. loader.setResponseType( 'arraybuffer' );
  19. loader.load( url, function ( data ) {
  20. scope.parse( data, onLoad, path );
  21. }, onProgress, onError );
  22. },
  23. setCrossOrigin: function ( value ) {
  24. this.crossOrigin = value;
  25. },
  26. setPath: function ( value ) {
  27. this.path = value;
  28. },
  29. parse: function ( data, callback, path ) {
  30. var content;
  31. var extensions = {};
  32. var magic = convertUint8ArrayToString( new Uint8Array( data, 0, 4 ) );
  33. if ( magic === BINARY_EXTENSION_HEADER_DEFAULTS.magic ) {
  34. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  35. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  36. } else {
  37. content = convertUint8ArrayToString( new Uint8Array( data ) );
  38. }
  39. var json = JSON.parse( content );
  40. if ( json.extensionsUsed && json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_COMMON ) >= 0 ) {
  41. extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] = new GLTFMaterialsCommonExtension( json );
  42. }
  43. console.time( 'LegacyGLTFLoader' );
  44. var parser = new GLTFParser( json, extensions, {
  45. path: path || this.path,
  46. crossOrigin: this.crossOrigin
  47. } );
  48. parser.parse( function ( scene, scenes, cameras, animations ) {
  49. console.timeEnd( 'LegacyGLTFLoader' );
  50. var glTF = {
  51. "scene": scene,
  52. "scenes": scenes,
  53. "cameras": cameras,
  54. "animations": animations
  55. };
  56. callback( glTF );
  57. } );
  58. }
  59. };
  60. /* GLTFREGISTRY */
  61. function GLTFRegistry() {
  62. var objects = {};
  63. return {
  64. get: function ( key ) {
  65. return objects[ key ];
  66. },
  67. add: function ( key, object ) {
  68. objects[ key ] = object;
  69. },
  70. remove: function ( key ) {
  71. delete objects[ key ];
  72. },
  73. removeAll: function () {
  74. objects = {};
  75. },
  76. update: function ( scene, camera ) {
  77. for ( var name in objects ) {
  78. var object = objects[ name ];
  79. if ( object.update ) {
  80. object.update( scene, camera );
  81. }
  82. }
  83. }
  84. };
  85. }
  86. /* GLTFSHADERS */
  87. LegacyGLTFLoader.Shaders = {
  88. update: function () {
  89. console.warn( 'THREE.LegacyGLTFLoader.Shaders has been deprecated, and now updates automatically.' );
  90. }
  91. };
  92. /* GLTFSHADER */
  93. function GLTFShader( targetNode, allNodes ) {
  94. var boundUniforms = {};
  95. // bind each uniform to its source node
  96. var uniforms = targetNode.material.uniforms;
  97. for ( var uniformId in uniforms ) {
  98. var uniform = uniforms[ uniformId ];
  99. if ( uniform.semantic ) {
  100. var sourceNodeRef = uniform.node;
  101. var sourceNode = targetNode;
  102. if ( sourceNodeRef ) {
  103. sourceNode = allNodes[ sourceNodeRef ];
  104. }
  105. boundUniforms[ uniformId ] = {
  106. semantic: uniform.semantic,
  107. sourceNode: sourceNode,
  108. targetNode: targetNode,
  109. uniform: uniform
  110. };
  111. }
  112. }
  113. this.boundUniforms = boundUniforms;
  114. this._m4 = new THREE.Matrix4();
  115. }
  116. // Update - update all the uniform values
  117. GLTFShader.prototype.update = function ( scene, camera ) {
  118. var boundUniforms = this.boundUniforms;
  119. for ( var name in boundUniforms ) {
  120. var boundUniform = boundUniforms[ name ];
  121. switch ( boundUniform.semantic ) {
  122. case "MODELVIEW":
  123. var m4 = boundUniform.uniform.value;
  124. m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  125. break;
  126. case "MODELVIEWINVERSETRANSPOSE":
  127. var m3 = boundUniform.uniform.value;
  128. this._m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  129. m3.getNormalMatrix( this._m4 );
  130. break;
  131. case "PROJECTION":
  132. var m4 = boundUniform.uniform.value;
  133. m4.copy( camera.projectionMatrix );
  134. break;
  135. case "JOINTMATRIX":
  136. var m4v = boundUniform.uniform.value;
  137. for ( var mi = 0; mi < m4v.length; mi ++ ) {
  138. // So it goes like this:
  139. // SkinnedMesh world matrix is already baked into MODELVIEW;
  140. // transform joints to local space,
  141. // then transform using joint's inverse
  142. m4v[ mi ]
  143. .getInverse( boundUniform.sourceNode.matrixWorld )
  144. .multiply( boundUniform.targetNode.skeleton.bones[ mi ].matrixWorld )
  145. .multiply( boundUniform.targetNode.skeleton.boneInverses[ mi ] )
  146. .multiply( boundUniform.targetNode.bindMatrix );
  147. }
  148. break;
  149. default :
  150. console.warn( "Unhandled shader semantic: " + boundUniform.semantic );
  151. break;
  152. }
  153. }
  154. };
  155. /* ANIMATION */
  156. LegacyGLTFLoader.Animations = {
  157. update: function () {
  158. console.warn( 'THREE.LegacyGLTFLoader.Animation has been deprecated. Use THREE.AnimationMixer instead.' );
  159. }
  160. };
  161. /*********************************/
  162. /********** EXTENSIONS ***********/
  163. /*********************************/
  164. var EXTENSIONS = {
  165. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  166. KHR_MATERIALS_COMMON: 'KHR_materials_common'
  167. };
  168. /* MATERIALS COMMON EXTENSION */
  169. function GLTFMaterialsCommonExtension( json ) {
  170. this.name = EXTENSIONS.KHR_MATERIALS_COMMON;
  171. this.lights = {};
  172. var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) || {};
  173. var lights = extension.lights || {};
  174. for ( var lightId in lights ) {
  175. var light = lights[ lightId ];
  176. var lightNode;
  177. var lightParams = light[ light.type ];
  178. var color = new THREE.Color().fromArray( lightParams.color );
  179. switch ( light.type ) {
  180. case "directional":
  181. lightNode = new THREE.DirectionalLight( color );
  182. lightNode.position.set( 0, 0, 1 );
  183. break;
  184. case "point":
  185. lightNode = new THREE.PointLight( color );
  186. break;
  187. case "spot":
  188. lightNode = new THREE.SpotLight( color );
  189. lightNode.position.set( 0, 0, 1 );
  190. break;
  191. case "ambient":
  192. lightNode = new THREE.AmbientLight( color );
  193. break;
  194. }
  195. if ( lightNode ) {
  196. this.lights[ lightId ] = lightNode;
  197. }
  198. }
  199. }
  200. /* BINARY EXTENSION */
  201. var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
  202. var BINARY_EXTENSION_HEADER_DEFAULTS = { magic: 'glTF', version: 1, contentFormat: 0 };
  203. var BINARY_EXTENSION_HEADER_LENGTH = 20;
  204. function GLTFBinaryExtension( data ) {
  205. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  206. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  207. var header = {
  208. magic: convertUint8ArrayToString( new Uint8Array( data.slice( 0, 4 ) ) ),
  209. version: headerView.getUint32( 4, true ),
  210. length: headerView.getUint32( 8, true ),
  211. contentLength: headerView.getUint32( 12, true ),
  212. contentFormat: headerView.getUint32( 16, true )
  213. };
  214. for ( var key in BINARY_EXTENSION_HEADER_DEFAULTS ) {
  215. var value = BINARY_EXTENSION_HEADER_DEFAULTS[ key ];
  216. if ( header[ key ] !== value ) {
  217. throw new Error( 'Unsupported glTF-Binary header: Expected "%s" to be "%s".', key, value );
  218. }
  219. }
  220. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH, header.contentLength );
  221. this.header = header;
  222. this.content = convertUint8ArrayToString( contentArray );
  223. this.body = data.slice( BINARY_EXTENSION_HEADER_LENGTH + header.contentLength, header.length );
  224. }
  225. GLTFBinaryExtension.prototype.loadShader = function ( shader, bufferViews ) {
  226. var bufferView = bufferViews[ shader.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].bufferView ];
  227. var array = new Uint8Array( bufferView );
  228. return convertUint8ArrayToString( array );
  229. };
  230. GLTFBinaryExtension.prototype.loadTextureSourceUri = function ( source, bufferViews ) {
  231. var metadata = source.extensions[ EXTENSIONS.KHR_BINARY_GLTF ];
  232. var bufferView = bufferViews[ metadata.bufferView ];
  233. var stringData = convertUint8ArrayToString( new Uint8Array( bufferView ) );
  234. return 'data:' + metadata.mimeType + ';base64,' + btoa( stringData );
  235. };
  236. /*********************************/
  237. /********** INTERNALS ************/
  238. /*********************************/
  239. /* CONSTANTS */
  240. var WEBGL_CONSTANTS = {
  241. FLOAT: 5126,
  242. //FLOAT_MAT2: 35674,
  243. FLOAT_MAT3: 35675,
  244. FLOAT_MAT4: 35676,
  245. FLOAT_VEC2: 35664,
  246. FLOAT_VEC3: 35665,
  247. FLOAT_VEC4: 35666,
  248. LINEAR: 9729,
  249. REPEAT: 10497,
  250. SAMPLER_2D: 35678,
  251. TRIANGLES: 4,
  252. LINES: 1,
  253. UNSIGNED_BYTE: 5121,
  254. UNSIGNED_SHORT: 5123,
  255. VERTEX_SHADER: 35633,
  256. FRAGMENT_SHADER: 35632
  257. };
  258. var WEBGL_TYPE = {
  259. 5126: Number,
  260. //35674: THREE.Matrix2,
  261. 35675: THREE.Matrix3,
  262. 35676: THREE.Matrix4,
  263. 35664: THREE.Vector2,
  264. 35665: THREE.Vector3,
  265. 35666: THREE.Vector4,
  266. 35678: THREE.Texture
  267. };
  268. var WEBGL_COMPONENT_TYPES = {
  269. 5120: Int8Array,
  270. 5121: Uint8Array,
  271. 5122: Int16Array,
  272. 5123: Uint16Array,
  273. 5125: Uint32Array,
  274. 5126: Float32Array
  275. };
  276. var WEBGL_FILTERS = {
  277. 9728: THREE.NearestFilter,
  278. 9729: THREE.LinearFilter,
  279. 9984: THREE.NearestMipMapNearestFilter,
  280. 9985: THREE.LinearMipMapNearestFilter,
  281. 9986: THREE.NearestMipMapLinearFilter,
  282. 9987: THREE.LinearMipMapLinearFilter
  283. };
  284. var WEBGL_WRAPPINGS = {
  285. 33071: THREE.ClampToEdgeWrapping,
  286. 33648: THREE.MirroredRepeatWrapping,
  287. 10497: THREE.RepeatWrapping
  288. };
  289. var WEBGL_TEXTURE_FORMATS = {
  290. 6406: THREE.AlphaFormat,
  291. 6407: THREE.RGBFormat,
  292. 6408: THREE.RGBAFormat,
  293. 6409: THREE.LuminanceFormat,
  294. 6410: THREE.LuminanceAlphaFormat
  295. };
  296. var WEBGL_TEXTURE_DATATYPES = {
  297. 5121: THREE.UnsignedByteType,
  298. 32819: THREE.UnsignedShort4444Type,
  299. 32820: THREE.UnsignedShort5551Type,
  300. 33635: THREE.UnsignedShort565Type
  301. };
  302. var WEBGL_SIDES = {
  303. 1028: THREE.BackSide, // Culling front
  304. 1029: THREE.FrontSide // Culling back
  305. //1032: THREE.NoSide // Culling front and back, what to do?
  306. };
  307. var WEBGL_DEPTH_FUNCS = {
  308. 512: THREE.NeverDepth,
  309. 513: THREE.LessDepth,
  310. 514: THREE.EqualDepth,
  311. 515: THREE.LessEqualDepth,
  312. 516: THREE.GreaterEqualDepth,
  313. 517: THREE.NotEqualDepth,
  314. 518: THREE.GreaterEqualDepth,
  315. 519: THREE.AlwaysDepth
  316. };
  317. var WEBGL_BLEND_EQUATIONS = {
  318. 32774: THREE.AddEquation,
  319. 32778: THREE.SubtractEquation,
  320. 32779: THREE.ReverseSubtractEquation
  321. };
  322. var WEBGL_BLEND_FUNCS = {
  323. 0: THREE.ZeroFactor,
  324. 1: THREE.OneFactor,
  325. 768: THREE.SrcColorFactor,
  326. 769: THREE.OneMinusSrcColorFactor,
  327. 770: THREE.SrcAlphaFactor,
  328. 771: THREE.OneMinusSrcAlphaFactor,
  329. 772: THREE.DstAlphaFactor,
  330. 773: THREE.OneMinusDstAlphaFactor,
  331. 774: THREE.DstColorFactor,
  332. 775: THREE.OneMinusDstColorFactor,
  333. 776: THREE.SrcAlphaSaturateFactor
  334. // The followings are not supported by Three.js yet
  335. //32769: CONSTANT_COLOR,
  336. //32770: ONE_MINUS_CONSTANT_COLOR,
  337. //32771: CONSTANT_ALPHA,
  338. //32772: ONE_MINUS_CONSTANT_COLOR
  339. };
  340. var WEBGL_TYPE_SIZES = {
  341. 'SCALAR': 1,
  342. 'VEC2': 2,
  343. 'VEC3': 3,
  344. 'VEC4': 4,
  345. 'MAT2': 4,
  346. 'MAT3': 9,
  347. 'MAT4': 16
  348. };
  349. var PATH_PROPERTIES = {
  350. scale: 'scale',
  351. translation: 'position',
  352. rotation: 'quaternion'
  353. };
  354. var INTERPOLATION = {
  355. LINEAR: THREE.InterpolateLinear,
  356. STEP: THREE.InterpolateDiscrete
  357. };
  358. var STATES_ENABLES = {
  359. 2884: 'CULL_FACE',
  360. 2929: 'DEPTH_TEST',
  361. 3042: 'BLEND',
  362. 3089: 'SCISSOR_TEST',
  363. 32823: 'POLYGON_OFFSET_FILL',
  364. 32926: 'SAMPLE_ALPHA_TO_COVERAGE'
  365. };
  366. /* UTILITY FUNCTIONS */
  367. function _each( object, callback, thisObj ) {
  368. if ( !object ) {
  369. return Promise.resolve();
  370. }
  371. var results;
  372. var fns = [];
  373. if ( Object.prototype.toString.call( object ) === '[object Array]' ) {
  374. results = [];
  375. var length = object.length;
  376. for ( var idx = 0; idx < length; idx ++ ) {
  377. var value = callback.call( thisObj || this, object[ idx ], idx );
  378. if ( value ) {
  379. fns.push( value );
  380. if ( value instanceof Promise ) {
  381. value.then( function( key, value ) {
  382. results[ key ] = value;
  383. }.bind( this, idx ));
  384. } else {
  385. results[ idx ] = value;
  386. }
  387. }
  388. }
  389. } else {
  390. results = {};
  391. for ( var key in object ) {
  392. if ( object.hasOwnProperty( key ) ) {
  393. var value = callback.call( thisObj || this, object[ key ], key );
  394. if ( value ) {
  395. fns.push( value );
  396. if ( value instanceof Promise ) {
  397. value.then( function( key, value ) {
  398. results[ key ] = value;
  399. }.bind( this, key ));
  400. } else {
  401. results[ key ] = value;
  402. }
  403. }
  404. }
  405. }
  406. }
  407. return Promise.all( fns ).then( function() {
  408. return results;
  409. });
  410. }
  411. function resolveURL( url, path ) {
  412. // Invalid URL
  413. if ( typeof url !== 'string' || url === '' )
  414. return '';
  415. // Absolute URL http://,https://,//
  416. if ( /^(https?:)?\/\//i.test( url ) ) {
  417. return url;
  418. }
  419. // Data URI
  420. if ( /^data:.*,.*$/i.test( url ) ) {
  421. return url;
  422. }
  423. // Relative URL
  424. return ( path || '' ) + url;
  425. }
  426. function convertUint8ArrayToString( array ) {
  427. if ( window.TextDecoder !== undefined ) {
  428. return new TextDecoder().decode( array );
  429. }
  430. // Avoid the String.fromCharCode.apply(null, array) shortcut, which
  431. // throws a "maximum call stack size exceeded" error for large arrays.
  432. var s = '';
  433. for ( var i = 0, il = array.length; i < il; i ++ ) {
  434. s += String.fromCharCode( array[ i ] );
  435. }
  436. return s;
  437. }
  438. // Three.js seems too dependent on attribute names so globally
  439. // replace those in the shader code
  440. function replaceTHREEShaderAttributes( shaderText, technique ) {
  441. // Expected technique attributes
  442. var attributes = {};
  443. for ( var attributeId in technique.attributes ) {
  444. var pname = technique.attributes[ attributeId ];
  445. var param = technique.parameters[ pname ];
  446. var atype = param.type;
  447. var semantic = param.semantic;
  448. attributes[ attributeId ] = {
  449. type: atype,
  450. semantic: semantic
  451. };
  452. }
  453. // Figure out which attributes to change in technique
  454. var shaderParams = technique.parameters;
  455. var shaderAttributes = technique.attributes;
  456. var params = {};
  457. for ( var attributeId in attributes ) {
  458. var pname = shaderAttributes[ attributeId ];
  459. var shaderParam = shaderParams[ pname ];
  460. var semantic = shaderParam.semantic;
  461. if ( semantic ) {
  462. params[ attributeId ] = shaderParam;
  463. }
  464. }
  465. for ( var pname in params ) {
  466. var param = params[ pname ];
  467. var semantic = param.semantic;
  468. var regEx = new RegExp( "\\b" + pname + "\\b", "g" );
  469. switch ( semantic ) {
  470. case "POSITION":
  471. shaderText = shaderText.replace( regEx, 'position' );
  472. break;
  473. case "NORMAL":
  474. shaderText = shaderText.replace( regEx, 'normal' );
  475. break;
  476. case 'TEXCOORD_0':
  477. case 'TEXCOORD0':
  478. case 'TEXCOORD':
  479. shaderText = shaderText.replace( regEx, 'uv' );
  480. break;
  481. case 'TEXCOORD_1':
  482. shaderText = shaderText.replace( regEx, 'uv2' );
  483. break;
  484. case 'COLOR_0':
  485. case 'COLOR0':
  486. case 'COLOR':
  487. shaderText = shaderText.replace( regEx, 'color' );
  488. break;
  489. case "WEIGHT":
  490. shaderText = shaderText.replace( regEx, 'skinWeight' );
  491. break;
  492. case "JOINT":
  493. shaderText = shaderText.replace( regEx, 'skinIndex' );
  494. break;
  495. }
  496. }
  497. return shaderText;
  498. }
  499. function createDefaultMaterial() {
  500. return new THREE.MeshPhongMaterial( {
  501. color: 0x00000,
  502. emissive: 0x888888,
  503. specular: 0x000000,
  504. shininess: 0,
  505. transparent: false,
  506. depthTest: true,
  507. side: THREE.FrontSide
  508. } );
  509. }
  510. // Deferred constructor for RawShaderMaterial types
  511. function DeferredShaderMaterial( params ) {
  512. this.isDeferredShaderMaterial = true;
  513. this.params = params;
  514. }
  515. DeferredShaderMaterial.prototype.create = function () {
  516. var uniforms = THREE.UniformsUtils.clone( this.params.uniforms );
  517. for ( var uniformId in this.params.uniforms ) {
  518. var originalUniform = this.params.uniforms[ uniformId ];
  519. if ( originalUniform.value instanceof THREE.Texture ) {
  520. uniforms[ uniformId ].value = originalUniform.value;
  521. uniforms[ uniformId ].value.needsUpdate = true;
  522. }
  523. uniforms[ uniformId ].semantic = originalUniform.semantic;
  524. uniforms[ uniformId ].node = originalUniform.node;
  525. }
  526. this.params.uniforms = uniforms;
  527. return new THREE.RawShaderMaterial( this.params );
  528. };
  529. /* GLTF PARSER */
  530. function GLTFParser( json, extensions, options ) {
  531. this.json = json || {};
  532. this.extensions = extensions || {};
  533. this.options = options || {};
  534. // loader object cache
  535. this.cache = new GLTFRegistry();
  536. }
  537. GLTFParser.prototype._withDependencies = function ( dependencies ) {
  538. var _dependencies = {};
  539. for ( var i = 0; i < dependencies.length; i ++ ) {
  540. var dependency = dependencies[ i ];
  541. var fnName = "load" + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 );
  542. var cached = this.cache.get( dependency );
  543. if ( cached !== undefined ) {
  544. _dependencies[ dependency ] = cached;
  545. } else if ( this[ fnName ] ) {
  546. var fn = this[ fnName ]();
  547. this.cache.add( dependency, fn );
  548. _dependencies[ dependency ] = fn;
  549. }
  550. }
  551. return _each( _dependencies, function ( dependency ) {
  552. return dependency;
  553. } );
  554. };
  555. GLTFParser.prototype.parse = function ( callback ) {
  556. var json = this.json;
  557. // Clear the loader cache
  558. this.cache.removeAll();
  559. // Fire the callback on complete
  560. this._withDependencies( [
  561. "scenes",
  562. "cameras",
  563. "animations"
  564. ] ).then( function ( dependencies ) {
  565. var scenes = [];
  566. for ( var name in dependencies.scenes ) {
  567. scenes.push( dependencies.scenes[ name ] );
  568. }
  569. var scene = json.scene !== undefined ? dependencies.scenes[ json.scene ] : scenes[ 0 ];
  570. var cameras = [];
  571. for ( var name in dependencies.cameras ) {
  572. var camera = dependencies.cameras[ name ];
  573. cameras.push( camera );
  574. }
  575. var animations = [];
  576. for ( var name in dependencies.animations ) {
  577. animations.push( dependencies.animations[ name ] );
  578. }
  579. callback( scene, scenes, cameras, animations );
  580. } );
  581. };
  582. GLTFParser.prototype.loadShaders = function () {
  583. var json = this.json;
  584. var extensions = this.extensions;
  585. var options = this.options;
  586. return this._withDependencies( [
  587. "bufferViews"
  588. ] ).then( function ( dependencies ) {
  589. return _each( json.shaders, function ( shader ) {
  590. if ( shader.extensions && shader.extensions[ EXTENSIONS.KHR_BINARY_GLTF ] ) {
  591. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].loadShader( shader, dependencies.bufferViews );
  592. }
  593. return new Promise( function ( resolve ) {
  594. var loader = new THREE.FileLoader();
  595. loader.setResponseType( 'text' );
  596. loader.load( resolveURL( shader.uri, options.path ), function ( shaderText ) {
  597. resolve( shaderText );
  598. } );
  599. } );
  600. } );
  601. } );
  602. };
  603. GLTFParser.prototype.loadBuffers = function () {
  604. var json = this.json;
  605. var extensions = this.extensions;
  606. var options = this.options;
  607. return _each( json.buffers, function ( buffer, name ) {
  608. if ( name === BINARY_EXTENSION_BUFFER_NAME ) {
  609. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body;
  610. }
  611. if ( buffer.type === 'arraybuffer' || buffer.type === undefined ) {
  612. return new Promise( function ( resolve ) {
  613. var loader = new THREE.FileLoader();
  614. loader.setResponseType( 'arraybuffer' );
  615. loader.load( resolveURL( buffer.uri, options.path ), function ( buffer ) {
  616. resolve( buffer );
  617. } );
  618. } );
  619. } else {
  620. console.warn( 'THREE.LegacyGLTFLoader: ' + buffer.type + ' buffer type is not supported' );
  621. }
  622. } );
  623. };
  624. GLTFParser.prototype.loadBufferViews = function () {
  625. var json = this.json;
  626. return this._withDependencies( [
  627. "buffers"
  628. ] ).then( function ( dependencies ) {
  629. return _each( json.bufferViews, function ( bufferView ) {
  630. var arraybuffer = dependencies.buffers[ bufferView.buffer ];
  631. var byteLength = bufferView.byteLength !== undefined ? bufferView.byteLength : 0;
  632. return arraybuffer.slice( bufferView.byteOffset, bufferView.byteOffset + byteLength );
  633. } );
  634. } );
  635. };
  636. GLTFParser.prototype.loadAccessors = function () {
  637. var json = this.json;
  638. return this._withDependencies( [
  639. "bufferViews"
  640. ] ).then( function ( dependencies ) {
  641. return _each( json.accessors, function ( accessor ) {
  642. var arraybuffer = dependencies.bufferViews[ accessor.bufferView ];
  643. var itemSize = WEBGL_TYPE_SIZES[ accessor.type ];
  644. var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ];
  645. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  646. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  647. var itemBytes = elementBytes * itemSize;
  648. // The buffer is not interleaved if the stride is the item size in bytes.
  649. if ( accessor.byteStride && accessor.byteStride !== itemBytes ) {
  650. // Use the full buffer if it's interleaved.
  651. var array = new TypedArray( arraybuffer );
  652. // Integer parameters to IB/IBA are in array elements, not bytes.
  653. var ib = new THREE.InterleavedBuffer( array, accessor.byteStride / elementBytes );
  654. return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes );
  655. } else {
  656. array = new TypedArray( arraybuffer, accessor.byteOffset, accessor.count * itemSize );
  657. return new THREE.BufferAttribute( array, itemSize );
  658. }
  659. } );
  660. } );
  661. };
  662. GLTFParser.prototype.loadTextures = function () {
  663. var json = this.json;
  664. var extensions = this.extensions;
  665. var options = this.options;
  666. return this._withDependencies( [
  667. "bufferViews"
  668. ] ).then( function ( dependencies ) {
  669. return _each( json.textures, function ( texture ) {
  670. if ( texture.source ) {
  671. return new Promise( function ( resolve ) {
  672. var source = json.images[ texture.source ];
  673. var sourceUri = source.uri;
  674. if ( source.extensions && source.extensions[ EXTENSIONS.KHR_BINARY_GLTF ] ) {
  675. sourceUri = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].loadTextureSourceUri( source, dependencies.bufferViews );
  676. }
  677. var textureLoader = THREE.Loader.Handlers.get( sourceUri );
  678. if ( textureLoader === null ) {
  679. textureLoader = new THREE.TextureLoader();
  680. }
  681. textureLoader.setCrossOrigin( options.crossOrigin );
  682. textureLoader.load( resolveURL( sourceUri, options.path ), function ( _texture ) {
  683. _texture.flipY = false;
  684. if ( texture.name !== undefined ) _texture.name = texture.name;
  685. _texture.format = texture.format !== undefined ? WEBGL_TEXTURE_FORMATS[ texture.format ] : THREE.RGBAFormat;
  686. if ( texture.internalFormat !== undefined && _texture.format !== WEBGL_TEXTURE_FORMATS[ texture.internalFormat ] ) {
  687. console.warn( 'THREE.LegacyGLTFLoader: Three.js doesn\'t support texture internalFormat which is different from texture format. ' +
  688. 'internalFormat will be forced to be the same value as format.' );
  689. }
  690. _texture.type = texture.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ texture.type ] : THREE.UnsignedByteType;
  691. if ( texture.sampler ) {
  692. var sampler = json.samplers[ texture.sampler ];
  693. _texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
  694. _texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.NearestMipMapLinearFilter;
  695. _texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
  696. _texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
  697. }
  698. resolve( _texture );
  699. }, undefined, function () {
  700. resolve();
  701. } );
  702. } );
  703. }
  704. } );
  705. } );
  706. };
  707. GLTFParser.prototype.loadMaterials = function () {
  708. var json = this.json;
  709. return this._withDependencies( [
  710. "shaders",
  711. "textures"
  712. ] ).then( function ( dependencies ) {
  713. return _each( json.materials, function ( material ) {
  714. var materialType;
  715. var materialValues = {};
  716. var materialParams = {};
  717. var khr_material;
  718. if ( material.extensions && material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) {
  719. khr_material = material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ];
  720. }
  721. if ( khr_material ) {
  722. // don't copy over unused values to avoid material warning spam
  723. var keys = [ 'ambient', 'emission', 'transparent', 'transparency', 'doubleSided' ];
  724. switch ( khr_material.technique ) {
  725. case 'BLINN' :
  726. case 'PHONG' :
  727. materialType = THREE.MeshPhongMaterial;
  728. keys.push( 'diffuse', 'specular', 'shininess' );
  729. break;
  730. case 'LAMBERT' :
  731. materialType = THREE.MeshLambertMaterial;
  732. keys.push( 'diffuse' );
  733. break;
  734. case 'CONSTANT' :
  735. default :
  736. materialType = THREE.MeshBasicMaterial;
  737. break;
  738. }
  739. keys.forEach( function( v ) {
  740. if ( khr_material.values[ v ] !== undefined ) materialValues[ v ] = khr_material.values[ v ];
  741. } );
  742. if ( khr_material.doubleSided || materialValues.doubleSided ) {
  743. materialParams.side = THREE.DoubleSide;
  744. }
  745. if ( khr_material.transparent || materialValues.transparent ) {
  746. materialParams.transparent = true;
  747. materialParams.opacity = ( materialValues.transparency !== undefined ) ? materialValues.transparency : 1;
  748. }
  749. } else if ( material.technique === undefined ) {
  750. materialType = THREE.MeshPhongMaterial;
  751. Object.assign( materialValues, material.values );
  752. } else {
  753. materialType = DeferredShaderMaterial;
  754. var technique = json.techniques[ material.technique ];
  755. materialParams.uniforms = {};
  756. var program = json.programs[ technique.program ];
  757. if ( program ) {
  758. materialParams.fragmentShader = dependencies.shaders[ program.fragmentShader ];
  759. if ( ! materialParams.fragmentShader ) {
  760. console.warn( "ERROR: Missing fragment shader definition:", program.fragmentShader );
  761. materialType = THREE.MeshPhongMaterial;
  762. }
  763. var vertexShader = dependencies.shaders[ program.vertexShader ];
  764. if ( ! vertexShader ) {
  765. console.warn( "ERROR: Missing vertex shader definition:", program.vertexShader );
  766. materialType = THREE.MeshPhongMaterial;
  767. }
  768. // IMPORTANT: FIX VERTEX SHADER ATTRIBUTE DEFINITIONS
  769. materialParams.vertexShader = replaceTHREEShaderAttributes( vertexShader, technique );
  770. var uniforms = technique.uniforms;
  771. for ( var uniformId in uniforms ) {
  772. var pname = uniforms[ uniformId ];
  773. var shaderParam = technique.parameters[ pname ];
  774. var ptype = shaderParam.type;
  775. if ( WEBGL_TYPE[ ptype ] ) {
  776. var pcount = shaderParam.count;
  777. var value;
  778. if ( material.values !== undefined ) value = material.values[ pname ];
  779. var uvalue = new WEBGL_TYPE[ ptype ]();
  780. var usemantic = shaderParam.semantic;
  781. var unode = shaderParam.node;
  782. switch ( ptype ) {
  783. case WEBGL_CONSTANTS.FLOAT:
  784. uvalue = shaderParam.value;
  785. if ( pname == "transparency" ) {
  786. materialParams.transparent = true;
  787. }
  788. if ( value !== undefined ) {
  789. uvalue = value;
  790. }
  791. break;
  792. case WEBGL_CONSTANTS.FLOAT_VEC2:
  793. case WEBGL_CONSTANTS.FLOAT_VEC3:
  794. case WEBGL_CONSTANTS.FLOAT_VEC4:
  795. case WEBGL_CONSTANTS.FLOAT_MAT3:
  796. if ( shaderParam && shaderParam.value ) {
  797. uvalue.fromArray( shaderParam.value );
  798. }
  799. if ( value ) {
  800. uvalue.fromArray( value );
  801. }
  802. break;
  803. case WEBGL_CONSTANTS.FLOAT_MAT2:
  804. // what to do?
  805. console.warn( "FLOAT_MAT2 is not a supported uniform type" );
  806. break;
  807. case WEBGL_CONSTANTS.FLOAT_MAT4:
  808. if ( pcount ) {
  809. uvalue = new Array( pcount );
  810. for ( var mi = 0; mi < pcount; mi ++ ) {
  811. uvalue[ mi ] = new WEBGL_TYPE[ ptype ]();
  812. }
  813. if ( shaderParam && shaderParam.value ) {
  814. var m4v = shaderParam.value;
  815. uvalue.fromArray( m4v );
  816. }
  817. if ( value ) {
  818. uvalue.fromArray( value );
  819. }
  820. } else {
  821. if ( shaderParam && shaderParam.value ) {
  822. var m4 = shaderParam.value;
  823. uvalue.fromArray( m4 );
  824. }
  825. if ( value ) {
  826. uvalue.fromArray( value );
  827. }
  828. }
  829. break;
  830. case WEBGL_CONSTANTS.SAMPLER_2D:
  831. if ( value !== undefined ) {
  832. uvalue = dependencies.textures[ value ];
  833. } else if ( shaderParam.value !== undefined ) {
  834. uvalue = dependencies.textures[ shaderParam.value ];
  835. } else {
  836. uvalue = null;
  837. }
  838. break;
  839. }
  840. materialParams.uniforms[ uniformId ] = {
  841. value: uvalue,
  842. semantic: usemantic,
  843. node: unode
  844. };
  845. } else {
  846. throw new Error( "Unknown shader uniform param type: " + ptype );
  847. }
  848. }
  849. var states = technique.states || {};
  850. var enables = states.enable || [];
  851. var functions = states.functions || {};
  852. var enableCullFace = false;
  853. var enableDepthTest = false;
  854. var enableBlend = false;
  855. for ( var i = 0, il = enables.length; i < il; i ++ ) {
  856. var enable = enables[ i ];
  857. switch ( STATES_ENABLES[ enable ] ) {
  858. case 'CULL_FACE':
  859. enableCullFace = true;
  860. break;
  861. case 'DEPTH_TEST':
  862. enableDepthTest = true;
  863. break;
  864. case 'BLEND':
  865. enableBlend = true;
  866. break;
  867. // TODO: implement
  868. case 'SCISSOR_TEST':
  869. case 'POLYGON_OFFSET_FILL':
  870. case 'SAMPLE_ALPHA_TO_COVERAGE':
  871. break;
  872. default:
  873. throw new Error( "Unknown technique.states.enable: " + enable );
  874. }
  875. }
  876. if ( enableCullFace ) {
  877. materialParams.side = functions.cullFace !== undefined ? WEBGL_SIDES[ functions.cullFace ] : THREE.FrontSide;
  878. } else {
  879. materialParams.side = THREE.DoubleSide;
  880. }
  881. materialParams.depthTest = enableDepthTest;
  882. materialParams.depthFunc = functions.depthFunc !== undefined ? WEBGL_DEPTH_FUNCS[ functions.depthFunc ] : THREE.LessDepth;
  883. materialParams.depthWrite = functions.depthMask !== undefined ? functions.depthMask[ 0 ] : true;
  884. materialParams.blending = enableBlend ? THREE.CustomBlending : THREE.NoBlending;
  885. materialParams.transparent = enableBlend;
  886. var blendEquationSeparate = functions.blendEquationSeparate;
  887. if ( blendEquationSeparate !== undefined ) {
  888. materialParams.blendEquation = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 0 ] ];
  889. materialParams.blendEquationAlpha = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 1 ] ];
  890. } else {
  891. materialParams.blendEquation = THREE.AddEquation;
  892. materialParams.blendEquationAlpha = THREE.AddEquation;
  893. }
  894. var blendFuncSeparate = functions.blendFuncSeparate;
  895. if ( blendFuncSeparate !== undefined ) {
  896. materialParams.blendSrc = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 0 ] ];
  897. materialParams.blendDst = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 1 ] ];
  898. materialParams.blendSrcAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 2 ] ];
  899. materialParams.blendDstAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 3 ] ];
  900. } else {
  901. materialParams.blendSrc = THREE.OneFactor;
  902. materialParams.blendDst = THREE.ZeroFactor;
  903. materialParams.blendSrcAlpha = THREE.OneFactor;
  904. materialParams.blendDstAlpha = THREE.ZeroFactor;
  905. }
  906. }
  907. }
  908. if ( Array.isArray( materialValues.diffuse ) ) {
  909. materialParams.color = new THREE.Color().fromArray( materialValues.diffuse );
  910. } else if ( typeof( materialValues.diffuse ) === 'string' ) {
  911. materialParams.map = dependencies.textures[ materialValues.diffuse ];
  912. }
  913. delete materialParams.diffuse;
  914. if ( typeof( materialValues.reflective ) === 'string' ) {
  915. materialParams.envMap = dependencies.textures[ materialValues.reflective ];
  916. }
  917. if ( typeof( materialValues.bump ) === 'string' ) {
  918. materialParams.bumpMap = dependencies.textures[ materialValues.bump ];
  919. }
  920. if ( Array.isArray( materialValues.emission ) ) {
  921. if ( materialType === THREE.MeshBasicMaterial ) {
  922. materialParams.color = new THREE.Color().fromArray( materialValues.emission );
  923. } else {
  924. materialParams.emissive = new THREE.Color().fromArray( materialValues.emission );
  925. }
  926. } else if ( typeof( materialValues.emission ) === 'string' ) {
  927. if ( materialType === THREE.MeshBasicMaterial ) {
  928. materialParams.map = dependencies.textures[ materialValues.emission ];
  929. } else {
  930. materialParams.emissiveMap = dependencies.textures[ materialValues.emission ];
  931. }
  932. }
  933. if ( Array.isArray( materialValues.specular ) ) {
  934. materialParams.specular = new THREE.Color().fromArray( materialValues.specular );
  935. } else if ( typeof( materialValues.specular ) === 'string' ) {
  936. materialParams.specularMap = dependencies.textures[ materialValues.specular ];
  937. }
  938. if ( materialValues.shininess !== undefined ) {
  939. materialParams.shininess = materialValues.shininess;
  940. }
  941. var _material = new materialType( materialParams );
  942. if ( material.name !== undefined ) _material.name = material.name;
  943. return _material;
  944. } );
  945. } );
  946. };
  947. GLTFParser.prototype.loadMeshes = function () {
  948. var json = this.json;
  949. return this._withDependencies( [
  950. "accessors",
  951. "materials"
  952. ] ).then( function ( dependencies ) {
  953. return _each( json.meshes, function ( mesh ) {
  954. var group = new THREE.Group();
  955. if ( mesh.name !== undefined ) group.name = mesh.name;
  956. if ( mesh.extras ) group.userData = mesh.extras;
  957. var primitives = mesh.primitives || [];
  958. for ( var name in primitives ) {
  959. var primitive = primitives[ name ];
  960. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) {
  961. var geometry = new THREE.BufferGeometry();
  962. var attributes = primitive.attributes;
  963. for ( var attributeId in attributes ) {
  964. var attributeEntry = attributes[ attributeId ];
  965. if ( ! attributeEntry ) return;
  966. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  967. switch ( attributeId ) {
  968. case 'POSITION':
  969. geometry.addAttribute( 'position', bufferAttribute );
  970. break;
  971. case 'NORMAL':
  972. geometry.addAttribute( 'normal', bufferAttribute );
  973. break;
  974. case 'TEXCOORD_0':
  975. case 'TEXCOORD0':
  976. case 'TEXCOORD':
  977. geometry.addAttribute( 'uv', bufferAttribute );
  978. break;
  979. case 'TEXCOORD_1':
  980. geometry.addAttribute( 'uv2', bufferAttribute );
  981. break;
  982. case 'COLOR_0':
  983. case 'COLOR0':
  984. case 'COLOR':
  985. geometry.addAttribute( 'color', bufferAttribute );
  986. break;
  987. case 'WEIGHT':
  988. geometry.addAttribute( 'skinWeight', bufferAttribute );
  989. break;
  990. case 'JOINT':
  991. geometry.addAttribute( 'skinIndex', bufferAttribute );
  992. break;
  993. }
  994. }
  995. if ( primitive.indices ) {
  996. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  997. }
  998. var material = dependencies.materials !== undefined ? dependencies.materials[ primitive.material ] : createDefaultMaterial();
  999. var meshNode = new THREE.Mesh( geometry, material );
  1000. meshNode.castShadow = true;
  1001. meshNode.name = ( name === "0" ? group.name : group.name + name );
  1002. if ( primitive.extras ) meshNode.userData = primitive.extras;
  1003. group.add( meshNode );
  1004. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  1005. var geometry = new THREE.BufferGeometry();
  1006. var attributes = primitive.attributes;
  1007. for ( var attributeId in attributes ) {
  1008. var attributeEntry = attributes[ attributeId ];
  1009. if ( ! attributeEntry ) return;
  1010. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  1011. switch ( attributeId ) {
  1012. case 'POSITION':
  1013. geometry.addAttribute( 'position', bufferAttribute );
  1014. break;
  1015. case 'COLOR_0':
  1016. case 'COLOR0':
  1017. case 'COLOR':
  1018. geometry.addAttribute( 'color', bufferAttribute );
  1019. break;
  1020. }
  1021. }
  1022. var material = dependencies.materials[ primitive.material ];
  1023. var meshNode;
  1024. if ( primitive.indices ) {
  1025. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  1026. meshNode = new THREE.LineSegments( geometry, material );
  1027. } else {
  1028. meshNode = new THREE.Line( geometry, material );
  1029. }
  1030. meshNode.name = ( name === "0" ? group.name : group.name + name );
  1031. if ( primitive.extras ) meshNode.userData = primitive.extras;
  1032. group.add( meshNode );
  1033. } else {
  1034. console.warn( "Only triangular and line primitives are supported" );
  1035. }
  1036. }
  1037. return group;
  1038. } );
  1039. } );
  1040. };
  1041. GLTFParser.prototype.loadCameras = function () {
  1042. var json = this.json;
  1043. return _each( json.cameras, function ( camera ) {
  1044. if ( camera.type == "perspective" && camera.perspective ) {
  1045. var yfov = camera.perspective.yfov;
  1046. var aspectRatio = camera.perspective.aspectRatio !== undefined ? camera.perspective.aspectRatio : 1;
  1047. // According to COLLADA spec...
  1048. // aspectRatio = xfov / yfov
  1049. var xfov = yfov * aspectRatio;
  1050. var _camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, camera.perspective.znear || 1, camera.perspective.zfar || 2e6 );
  1051. if ( camera.name !== undefined ) _camera.name = camera.name;
  1052. if ( camera.extras ) _camera.userData = camera.extras;
  1053. return _camera;
  1054. } else if ( camera.type == "orthographic" && camera.orthographic ) {
  1055. var _camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, camera.orthographic.znear, camera.orthographic.zfar );
  1056. if ( camera.name !== undefined ) _camera.name = camera.name;
  1057. if ( camera.extras ) _camera.userData = camera.extras;
  1058. return _camera;
  1059. }
  1060. } );
  1061. };
  1062. GLTFParser.prototype.loadSkins = function () {
  1063. var json = this.json;
  1064. return this._withDependencies( [
  1065. "accessors"
  1066. ] ).then( function ( dependencies ) {
  1067. return _each( json.skins, function ( skin ) {
  1068. var bindShapeMatrix = new THREE.Matrix4();
  1069. if ( skin.bindShapeMatrix !== undefined ) bindShapeMatrix.fromArray( skin.bindShapeMatrix );
  1070. var _skin = {
  1071. bindShapeMatrix: bindShapeMatrix,
  1072. jointNames: skin.jointNames,
  1073. inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ]
  1074. };
  1075. return _skin;
  1076. } );
  1077. } );
  1078. };
  1079. GLTFParser.prototype.loadAnimations = function () {
  1080. var json = this.json;
  1081. return this._withDependencies( [
  1082. "accessors",
  1083. "nodes"
  1084. ] ).then( function ( dependencies ) {
  1085. return _each( json.animations, function ( animation, animationId ) {
  1086. var tracks = [];
  1087. for ( var channelId in animation.channels ) {
  1088. var channel = animation.channels[ channelId ];
  1089. var sampler = animation.samplers[ channel.sampler ];
  1090. if ( sampler ) {
  1091. var target = channel.target;
  1092. var name = target.id;
  1093. var input = animation.parameters !== undefined ? animation.parameters[ sampler.input ] : sampler.input;
  1094. var output = animation.parameters !== undefined ? animation.parameters[ sampler.output ] : sampler.output;
  1095. var inputAccessor = dependencies.accessors[ input ];
  1096. var outputAccessor = dependencies.accessors[ output ];
  1097. var node = dependencies.nodes[ name ];
  1098. if ( node ) {
  1099. node.updateMatrix();
  1100. node.matrixAutoUpdate = true;
  1101. var TypedKeyframeTrack = PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.rotation
  1102. ? THREE.QuaternionKeyframeTrack
  1103. : THREE.VectorKeyframeTrack;
  1104. var targetName = node.name ? node.name : node.uuid;
  1105. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
  1106. // KeyframeTrack.optimize() will modify given 'times' and 'values'
  1107. // buffers before creating a truncated copy to keep. Because buffers may
  1108. // be reused by other tracks, make copies here.
  1109. tracks.push( new TypedKeyframeTrack(
  1110. targetName + '.' + PATH_PROPERTIES[ target.path ],
  1111. THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
  1112. THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
  1113. interpolation
  1114. ) );
  1115. }
  1116. }
  1117. }
  1118. var name = animation.name !== undefined ? animation.name : "animation_" + animationId;
  1119. return new THREE.AnimationClip( name, undefined, tracks );
  1120. } );
  1121. } );
  1122. };
  1123. GLTFParser.prototype.loadNodes = function () {
  1124. var json = this.json;
  1125. var extensions = this.extensions;
  1126. var scope = this;
  1127. return _each( json.nodes, function ( node ) {
  1128. var matrix = new THREE.Matrix4();
  1129. var _node;
  1130. if ( node.jointName ) {
  1131. _node = new THREE.Bone();
  1132. _node.name = node.name !== undefined ? node.name : node.jointName;
  1133. _node.jointName = node.jointName;
  1134. } else {
  1135. _node = new THREE.Object3D();
  1136. if ( node.name !== undefined ) _node.name = node.name;
  1137. }
  1138. if ( node.extras ) _node.userData = node.extras;
  1139. if ( node.matrix !== undefined ) {
  1140. matrix.fromArray( node.matrix );
  1141. _node.applyMatrix( matrix );
  1142. } else {
  1143. if ( node.translation !== undefined ) {
  1144. _node.position.fromArray( node.translation );
  1145. }
  1146. if ( node.rotation !== undefined ) {
  1147. _node.quaternion.fromArray( node.rotation );
  1148. }
  1149. if ( node.scale !== undefined ) {
  1150. _node.scale.fromArray( node.scale );
  1151. }
  1152. }
  1153. return _node;
  1154. } ).then( function ( __nodes ) {
  1155. return scope._withDependencies( [
  1156. "meshes",
  1157. "skins",
  1158. "cameras"
  1159. ] ).then( function ( dependencies ) {
  1160. return _each( __nodes, function ( _node, nodeId ) {
  1161. var node = json.nodes[ nodeId ];
  1162. if ( node.meshes !== undefined ) {
  1163. for ( var meshId in node.meshes ) {
  1164. var mesh = node.meshes[ meshId ];
  1165. var group = dependencies.meshes[ mesh ];
  1166. if ( group === undefined ) {
  1167. console.warn( 'LegacyGLTFLoader: Couldn\'t find node "' + mesh + '".' );
  1168. continue;
  1169. }
  1170. for ( var childrenId in group.children ) {
  1171. var child = group.children[ childrenId ];
  1172. // clone Mesh to add to _node
  1173. var originalMaterial = child.material;
  1174. var originalGeometry = child.geometry;
  1175. var originalUserData = child.userData;
  1176. var originalName = child.name;
  1177. var material;
  1178. if ( originalMaterial.isDeferredShaderMaterial ) {
  1179. originalMaterial = material = originalMaterial.create();
  1180. } else {
  1181. material = originalMaterial;
  1182. }
  1183. switch ( child.type ) {
  1184. case 'LineSegments':
  1185. child = new THREE.LineSegments( originalGeometry, material );
  1186. break;
  1187. case 'LineLoop':
  1188. child = new THREE.LineLoop( originalGeometry, material );
  1189. break;
  1190. case 'Line':
  1191. child = new THREE.Line( originalGeometry, material );
  1192. break;
  1193. default:
  1194. child = new THREE.Mesh( originalGeometry, material );
  1195. }
  1196. child.castShadow = true;
  1197. child.userData = originalUserData;
  1198. child.name = originalName;
  1199. var skinEntry;
  1200. if ( node.skin ) {
  1201. skinEntry = dependencies.skins[ node.skin ];
  1202. }
  1203. // Replace Mesh with SkinnedMesh in library
  1204. if ( skinEntry ) {
  1205. var getJointNode = function ( jointId ) {
  1206. var keys = Object.keys( __nodes );
  1207. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  1208. var n = __nodes[ keys[ i ] ];
  1209. if ( n.jointName === jointId ) return n;
  1210. }
  1211. return null;
  1212. };
  1213. var geometry = originalGeometry;
  1214. var material = originalMaterial;
  1215. material.skinning = true;
  1216. child = new THREE.SkinnedMesh( geometry, material );
  1217. child.castShadow = true;
  1218. child.userData = originalUserData;
  1219. child.name = originalName;
  1220. var bones = [];
  1221. var boneInverses = [];
  1222. for ( var i = 0, l = skinEntry.jointNames.length; i < l; i ++ ) {
  1223. var jointId = skinEntry.jointNames[ i ];
  1224. var jointNode = getJointNode( jointId );
  1225. if ( jointNode ) {
  1226. bones.push( jointNode );
  1227. var m = skinEntry.inverseBindMatrices.array;
  1228. var mat = new THREE.Matrix4().fromArray( m, i * 16 );
  1229. boneInverses.push( mat );
  1230. } else {
  1231. console.warn( "WARNING: joint: '" + jointId + "' could not be found" );
  1232. }
  1233. }
  1234. child.bind( new THREE.Skeleton( bones, boneInverses ), skinEntry.bindShapeMatrix );
  1235. var buildBoneGraph = function ( parentJson, parentObject, property ) {
  1236. var children = parentJson[ property ];
  1237. if ( children === undefined ) return;
  1238. for ( var i = 0, il = children.length; i < il; i ++ ) {
  1239. var nodeId = children[ i ];
  1240. var bone = __nodes[ nodeId ];
  1241. var boneJson = json.nodes[ nodeId ];
  1242. if ( bone !== undefined && bone.isBone === true && boneJson !== undefined ) {
  1243. parentObject.add( bone );
  1244. buildBoneGraph( boneJson, bone, 'children' );
  1245. }
  1246. }
  1247. };
  1248. buildBoneGraph( node, child, 'skeletons' );
  1249. }
  1250. _node.add( child );
  1251. }
  1252. }
  1253. }
  1254. if ( node.camera !== undefined ) {
  1255. var camera = dependencies.cameras[ node.camera ];
  1256. _node.add( camera );
  1257. }
  1258. if ( node.extensions
  1259. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ]
  1260. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ) {
  1261. var extensionLights = extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].lights;
  1262. var light = extensionLights[ node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ];
  1263. _node.add( light );
  1264. }
  1265. return _node;
  1266. } );
  1267. } );
  1268. } );
  1269. };
  1270. GLTFParser.prototype.loadScenes = function () {
  1271. var json = this.json;
  1272. // scene node hierachy builder
  1273. function buildNodeHierachy( nodeId, parentObject, allNodes ) {
  1274. var _node = allNodes[ nodeId ];
  1275. parentObject.add( _node );
  1276. var node = json.nodes[ nodeId ];
  1277. if ( node.children ) {
  1278. var children = node.children;
  1279. for ( var i = 0, l = children.length; i < l; i ++ ) {
  1280. var child = children[ i ];
  1281. buildNodeHierachy( child, _node, allNodes );
  1282. }
  1283. }
  1284. }
  1285. return this._withDependencies( [
  1286. "nodes"
  1287. ] ).then( function ( dependencies ) {
  1288. return _each( json.scenes, function ( scene ) {
  1289. var _scene = new THREE.Scene();
  1290. if ( scene.name !== undefined ) _scene.name = scene.name;
  1291. if ( scene.extras ) _scene.userData = scene.extras;
  1292. var nodes = scene.nodes || [];
  1293. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1294. var nodeId = nodes[ i ];
  1295. buildNodeHierachy( nodeId, _scene, dependencies.nodes );
  1296. }
  1297. _scene.traverse( function ( child ) {
  1298. // Register raw material meshes with LegacyGLTFLoader.Shaders
  1299. if ( child.material && child.material.isRawShaderMaterial ) {
  1300. child.gltfShader = new GLTFShader( child, dependencies.nodes );
  1301. child.onBeforeRender = function(renderer, scene, camera){
  1302. this.gltfShader.update(scene, camera);
  1303. };
  1304. }
  1305. } );
  1306. return _scene;
  1307. } );
  1308. } );
  1309. };
  1310. return LegacyGLTFLoader;
  1311. } )();