TrackballControls.js 13 KB

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  1. /**
  2. * @author Eberhard Graether / http://egraether.com/
  3. * @author Mark Lundin / http://mark-lundin.com
  4. */
  5. THREE.TrackballControls = function ( object, domElement ) {
  6. var _this = this;
  7. var STATE = { NONE: -1, ROTATE: 0, ZOOM: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_ZOOM: 4 };
  8. this.object = object;
  9. this.domElement = ( domElement !== undefined ) ? domElement : document;
  10. // API
  11. this.enabled = true;
  12. this.screen = { left: 0, top: 0, width: 0, height: 0 };
  13. this.rotateSpeed = 1.0;
  14. this.zoomSpeed = 1.2;
  15. this.panSpeed = 0.3;
  16. this.noRotate = false;
  17. this.noZoom = false;
  18. this.noPan = false;
  19. this.noRoll = false;
  20. this.staticMoving = false;
  21. this.dynamicDampingFactor = 0.2;
  22. this.minDistance = 0;
  23. this.maxDistance = Infinity;
  24. this.keys = [ 65 /*A*/, 83 /*S*/, 68 /*D*/ ];
  25. // internals
  26. this.target = new THREE.Vector3();
  27. var EPS = 0.000001;
  28. var lastPosition = new THREE.Vector3();
  29. var _state = STATE.NONE,
  30. _prevState = STATE.NONE,
  31. _eye = new THREE.Vector3(),
  32. _rotateStart = new THREE.Vector3(),
  33. _rotateEnd = new THREE.Vector3(),
  34. _zoomStart = new THREE.Vector2(),
  35. _zoomEnd = new THREE.Vector2(),
  36. _touchZoomDistanceStart = 0,
  37. _touchZoomDistanceEnd = 0,
  38. _panStart = new THREE.Vector2(),
  39. _panEnd = new THREE.Vector2();
  40. // for reset
  41. this.target0 = this.target.clone();
  42. this.position0 = this.object.position.clone();
  43. this.up0 = this.object.up.clone();
  44. // events
  45. var changeEvent = { type: 'change' };
  46. var startEvent = { type: 'start'};
  47. var endEvent = { type: 'end'};
  48. // methods
  49. this.handleResize = function () {
  50. if ( this.domElement === document ) {
  51. this.screen.left = 0;
  52. this.screen.top = 0;
  53. this.screen.width = window.innerWidth;
  54. this.screen.height = window.innerHeight;
  55. } else {
  56. var box = this.domElement.getBoundingClientRect();
  57. // adjustments come from similar code in the jquery offset() function
  58. var d = this.domElement.ownerDocument.documentElement;
  59. this.screen.left = box.left + window.pageXOffset - d.clientLeft;
  60. this.screen.top = box.top + window.pageYOffset - d.clientTop;
  61. this.screen.width = box.width;
  62. this.screen.height = box.height;
  63. }
  64. };
  65. this.handleEvent = function ( event ) {
  66. if ( typeof this[ event.type ] == 'function' ) {
  67. this[ event.type ]( event );
  68. }
  69. };
  70. this.getMouseOnScreen = function ( pageX, pageY, vector ) {
  71. return vector.set(
  72. ( pageX - _this.screen.left ) / _this.screen.width,
  73. ( pageY - _this.screen.top ) / _this.screen.height
  74. );
  75. };
  76. this.getMouseProjectionOnBall = (function(){
  77. var objectUp = new THREE.Vector3(),
  78. mouseOnBall = new THREE.Vector3();
  79. return function ( pageX, pageY, projection ) {
  80. mouseOnBall.set(
  81. ( pageX - _this.screen.width * 0.5 - _this.screen.left ) / (_this.screen.width*.5),
  82. ( _this.screen.height * 0.5 + _this.screen.top - pageY ) / (_this.screen.height*.5),
  83. 0.0
  84. );
  85. var length = mouseOnBall.length();
  86. if ( _this.noRoll ) {
  87. if ( length < Math.SQRT1_2 ) {
  88. mouseOnBall.z = Math.sqrt( 1.0 - length*length );
  89. } else {
  90. mouseOnBall.z = .5 / length;
  91. }
  92. } else if ( length > 1.0 ) {
  93. mouseOnBall.normalize();
  94. } else {
  95. mouseOnBall.z = Math.sqrt( 1.0 - length * length );
  96. }
  97. _eye.copy( _this.object.position ).sub( _this.target );
  98. projection.copy( _this.object.up ).setLength( mouseOnBall.y )
  99. projection.add( objectUp.copy( _this.object.up ).cross( _eye ).setLength( mouseOnBall.x ) );
  100. projection.add( _eye.setLength( mouseOnBall.z ) );
  101. return projection;
  102. }
  103. }());
  104. this.rotateCamera = (function(){
  105. var axis = new THREE.Vector3(),
  106. quaternion = new THREE.Quaternion();
  107. return function () {
  108. var angle = Math.acos( _rotateStart.dot( _rotateEnd ) / _rotateStart.length() / _rotateEnd.length() );
  109. if ( angle ) {
  110. axis.crossVectors( _rotateStart, _rotateEnd ).normalize();
  111. angle *= _this.rotateSpeed;
  112. quaternion.setFromAxisAngle( axis, -angle );
  113. _eye.applyQuaternion( quaternion );
  114. _this.object.up.applyQuaternion( quaternion );
  115. _rotateEnd.applyQuaternion( quaternion );
  116. if ( _this.staticMoving ) {
  117. _rotateStart.copy( _rotateEnd );
  118. } else {
  119. quaternion.setFromAxisAngle( axis, angle * ( _this.dynamicDampingFactor - 1.0 ) );
  120. _rotateStart.applyQuaternion( quaternion );
  121. }
  122. }
  123. }
  124. }());
  125. this.zoomCamera = function () {
  126. if ( _state === STATE.TOUCH_ZOOM ) {
  127. var factor = _touchZoomDistanceStart / _touchZoomDistanceEnd;
  128. _touchZoomDistanceStart = _touchZoomDistanceEnd;
  129. _eye.multiplyScalar( factor );
  130. } else {
  131. var factor = 1.0 + ( _zoomEnd.y - _zoomStart.y ) * _this.zoomSpeed;
  132. if ( factor !== 1.0 && factor > 0.0 ) {
  133. _eye.multiplyScalar( factor );
  134. if ( _this.staticMoving ) {
  135. _zoomStart.copy( _zoomEnd );
  136. } else {
  137. _zoomStart.y += ( _zoomEnd.y - _zoomStart.y ) * this.dynamicDampingFactor;
  138. }
  139. }
  140. }
  141. };
  142. this.panCamera = (function(){
  143. var mouseChange = new THREE.Vector2(),
  144. objectUp = new THREE.Vector3(),
  145. pan = new THREE.Vector3();
  146. return function () {
  147. mouseChange.copy( _panEnd ).sub( _panStart );
  148. if ( mouseChange.lengthSq() ) {
  149. mouseChange.multiplyScalar( _eye.length() * _this.panSpeed );
  150. pan.copy( _eye ).cross( _this.object.up ).setLength( mouseChange.x );
  151. pan.add( objectUp.copy( _this.object.up ).setLength( mouseChange.y ) );
  152. _this.object.position.add( pan );
  153. _this.target.add( pan );
  154. if ( _this.staticMoving ) {
  155. _panStart.copy( _panEnd );
  156. } else {
  157. _panStart.add( mouseChange.subVectors( _panEnd, _panStart ).multiplyScalar( _this.dynamicDampingFactor ) );
  158. }
  159. }
  160. }
  161. }());
  162. this.checkDistances = function () {
  163. if ( !_this.noZoom || !_this.noPan ) {
  164. if ( _eye.lengthSq() > _this.maxDistance * _this.maxDistance ) {
  165. _this.object.position.addVectors( _this.target, _eye.setLength( _this.maxDistance ) );
  166. }
  167. if ( _eye.lengthSq() < _this.minDistance * _this.minDistance ) {
  168. _this.object.position.addVectors( _this.target, _eye.setLength( _this.minDistance ) );
  169. }
  170. }
  171. };
  172. this.update = function () {
  173. _eye.subVectors( _this.object.position, _this.target );
  174. if ( !_this.noRotate ) {
  175. _this.rotateCamera();
  176. }
  177. if ( !_this.noZoom ) {
  178. _this.zoomCamera();
  179. }
  180. if ( !_this.noPan ) {
  181. _this.panCamera();
  182. }
  183. _this.object.position.addVectors( _this.target, _eye );
  184. _this.checkDistances();
  185. _this.object.lookAt( _this.target );
  186. if ( lastPosition.distanceToSquared( _this.object.position ) > EPS ) {
  187. _this.dispatchEvent( changeEvent );
  188. lastPosition.copy( _this.object.position );
  189. }
  190. };
  191. this.reset = function () {
  192. _state = STATE.NONE;
  193. _prevState = STATE.NONE;
  194. _this.target.copy( _this.target0 );
  195. _this.object.position.copy( _this.position0 );
  196. _this.object.up.copy( _this.up0 );
  197. _eye.subVectors( _this.object.position, _this.target );
  198. _this.object.lookAt( _this.target );
  199. _this.dispatchEvent( changeEvent );
  200. lastPosition.copy( _this.object.position );
  201. };
  202. // listeners
  203. function keydown( event ) {
  204. if ( _this.enabled === false ) return;
  205. window.removeEventListener( 'keydown', keydown );
  206. _prevState = _state;
  207. if ( _state !== STATE.NONE ) {
  208. return;
  209. } else if ( event.keyCode === _this.keys[ STATE.ROTATE ] && !_this.noRotate ) {
  210. _state = STATE.ROTATE;
  211. } else if ( event.keyCode === _this.keys[ STATE.ZOOM ] && !_this.noZoom ) {
  212. _state = STATE.ZOOM;
  213. } else if ( event.keyCode === _this.keys[ STATE.PAN ] && !_this.noPan ) {
  214. _state = STATE.PAN;
  215. }
  216. }
  217. function keyup( event ) {
  218. if ( _this.enabled === false ) return;
  219. _state = _prevState;
  220. window.addEventListener( 'keydown', keydown, false );
  221. }
  222. function mousedown( event ) {
  223. if ( _this.enabled === false ) return;
  224. event.preventDefault();
  225. event.stopPropagation();
  226. if ( _state === STATE.NONE ) {
  227. _state = event.button;
  228. }
  229. if ( _state === STATE.ROTATE && !_this.noRotate ) {
  230. _this.getMouseProjectionOnBall( event.pageX, event.pageY, _rotateStart );
  231. _rotateEnd.copy(_rotateStart)
  232. } else if ( _state === STATE.ZOOM && !_this.noZoom ) {
  233. _this.getMouseOnScreen( event.pageX, event.pageY, _zoomStart );
  234. _zoomEnd.copy(_zoomStart);
  235. } else if ( _state === STATE.PAN && !_this.noPan ) {
  236. _this.getMouseOnScreen( event.pageX, event.pageY, _panStart );
  237. _panEnd.copy(_panStart)
  238. }
  239. document.addEventListener( 'mousemove', mousemove, false );
  240. document.addEventListener( 'mouseup', mouseup, false );
  241. _this.dispatchEvent( startEvent );
  242. }
  243. function mousemove( event ) {
  244. if ( _this.enabled === false ) return;
  245. event.preventDefault();
  246. event.stopPropagation();
  247. if ( _state === STATE.ROTATE && !_this.noRotate ) {
  248. _this.getMouseProjectionOnBall( event.pageX, event.pageY, _rotateEnd );
  249. } else if ( _state === STATE.ZOOM && !_this.noZoom ) {
  250. _this.getMouseOnScreen( event.pageX, event.pageY, _zoomEnd );
  251. } else if ( _state === STATE.PAN && !_this.noPan ) {
  252. _this.getMouseOnScreen( event.pageX, event.pageY, _panEnd );
  253. }
  254. }
  255. function mouseup( event ) {
  256. if ( _this.enabled === false ) return;
  257. event.preventDefault();
  258. event.stopPropagation();
  259. _state = STATE.NONE;
  260. document.removeEventListener( 'mousemove', mousemove );
  261. document.removeEventListener( 'mouseup', mouseup );
  262. _this.dispatchEvent( endEvent );
  263. }
  264. function mousewheel( event ) {
  265. if ( _this.enabled === false ) return;
  266. event.preventDefault();
  267. event.stopPropagation();
  268. var delta = 0;
  269. if ( event.wheelDelta ) { // WebKit / Opera / Explorer 9
  270. delta = event.wheelDelta / 40;
  271. } else if ( event.detail ) { // Firefox
  272. delta = - event.detail / 3;
  273. }
  274. _zoomStart.y += delta * 0.01;
  275. _this.dispatchEvent( startEvent );
  276. _this.dispatchEvent( endEvent );
  277. }
  278. function touchstart( event ) {
  279. if ( _this.enabled === false ) return;
  280. switch ( event.touches.length ) {
  281. case 1:
  282. _state = STATE.TOUCH_ROTATE;
  283. _rotateEnd.copy( _this.getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY, _rotateStart ));
  284. break;
  285. case 2:
  286. _state = STATE.TOUCH_ZOOM;
  287. var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
  288. var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
  289. _touchZoomDistanceEnd = _touchZoomDistanceStart = Math.sqrt( dx * dx + dy * dy );
  290. var x = (event.touches[ 0 ].pageX + event.touches[ 1 ].pageX) / 2;
  291. var y = (event.touches[ 0 ].pageY + event.touches[ 1 ].pageY) / 2;
  292. _panEnd.copy( _this.getMouseOnScreen( x, y, _panStart ));
  293. break;
  294. default:
  295. _state = STATE.NONE;
  296. }
  297. _this.dispatchEvent( startEvent );
  298. }
  299. function touchmove( event ) {
  300. if ( _this.enabled === false ) return;
  301. event.preventDefault();
  302. event.stopPropagation();
  303. switch ( event.touches.length ) {
  304. case 1:
  305. _this.getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY, _rotateEnd );
  306. break;
  307. case 2:
  308. var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
  309. var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
  310. _touchZoomDistanceEnd = Math.sqrt( dx * dx + dy * dy );
  311. var x = (event.touches[ 0 ].pageX + event.touches[ 1 ].pageX) / 2;
  312. var y = (event.touches[ 0 ].pageY + event.touches[ 1 ].pageY) / 2;
  313. _this.getMouseOnScreen( x, y, _panEnd );
  314. break;
  315. default:
  316. _state = STATE.NONE;
  317. }
  318. }
  319. function touchend( event ) {
  320. if ( _this.enabled === false ) return;
  321. switch ( event.touches.length ) {
  322. case 1:
  323. _rotateStart.copy( _this.getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY, _rotateEnd ));
  324. break;
  325. case 2:
  326. _touchZoomDistanceStart = _touchZoomDistanceEnd = 0;
  327. var x = ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ) / 2;
  328. var y = ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ) / 2;
  329. _panStart.copy( _this.getMouseOnScreen(x, y, _panEnd ));
  330. break;
  331. }
  332. _state = STATE.NONE;
  333. _this.dispatchEvent( endEvent );
  334. }
  335. this.domElement.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false );
  336. this.domElement.addEventListener( 'mousedown', mousedown, false );
  337. this.domElement.addEventListener( 'mousewheel', mousewheel, false );
  338. this.domElement.addEventListener( 'DOMMouseScroll', mousewheel, false ); // firefox
  339. this.domElement.addEventListener( 'touchstart', touchstart, false );
  340. this.domElement.addEventListener( 'touchend', touchend, false );
  341. this.domElement.addEventListener( 'touchmove', touchmove, false );
  342. window.addEventListener( 'keydown', keydown, false );
  343. window.addEventListener( 'keyup', keyup, false );
  344. this.handleResize();
  345. // force an update at start
  346. this.update();
  347. };
  348. THREE.TrackballControls.prototype = Object.create( THREE.EventDispatcher.prototype );