Mr.doob b6a4cb9399 Merge remote-tracking branch 'nraynaud/patch-1' into dev 11 年之前
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controls b6a4cb9399 Merge remote-tracking branch 'nraynaud/patch-1' into dev 11 年之前
crossfade a01e7c0bed Updated examples that rely on GeometryUtils.merge. 11 年之前
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. 12 年之前
effects e1bf2be936 Changed ParallaxBarrier to use rows as it seems to be more common. Fixes #4077. 11 年之前
exporters adb27e0c66 Renamed *Geometry2 to *TypedGeometry 11 年之前
geometries 7f9c5af70a Merge branch 'hilbert-curves' of https://github.com/thorsummoner/three.js into dev 11 年之前
libs 7103cf69d7 USC example clean up. 11 年之前
loaders 5e3b295184 Moved SceneLoader to examples. Motivated by #4739. 11 年之前
math 80ad89779f fixed lut and docs 11 年之前
modifiers f46a2b841e Removed face.centroid and geometry.computeCentroids() 11 年之前
postprocessing 15c0f435ec Fixed BokehPass. 11 年之前
renderers fca5866e28 SVGRenderer: Reverted lost changes and using getStyle() instead. 11 年之前
shaders 00d1bd2792 Simplified SSAOShader. 11 年之前
wip adb27e0c66 Renamed *Geometry2 to *TypedGeometry 11 年之前
AudioObject.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 年之前
BlendCharacter.js 519df502a5 Fixed webgl_animation_skinning_blending example. 11 年之前
BlendCharacterGui.js 4b456f8852 SkeletonHelper: Properly set matrixWorld transform. Also added skeleton toggles in animation examples. 11 年之前
BufferGeometryUtils.js 145eecb836 BufferGeometryUtils: Minor code clean up. 11 年之前
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 年之前
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 12 年之前
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 年之前
Detector.js 58e46224b8 Fixed Detector code. See #3871. 12 年之前
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 14 年之前
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 年之前
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 年之前
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 年之前
Mirror.js 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! 11 年之前
Ocean.js cc80f2c9ee Ocean2: Yet more clean up. 11 年之前
Octree.js f46a2b841e Removed face.centroid and geometry.computeCentroids() 11 年之前
PRNG.js 041054283a Messing with a new terrain generator demo. 14 年之前
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 年之前
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 年之前
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 12 年之前
ShaderSkin.js 04ce05d49c unifying shader names. 11 年之前
ShaderTerrain.js 04ce05d49c unifying shader names. 11 年之前
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 12 年之前
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 年之前
SimulationRenderer.js cf6d41b320 Better for loop for SimulationRenderer 11 年之前
SkyShader.js 55dd8add1e Initial import of Preetham Sky Shader and Example 11 年之前
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 年之前
TypedArrayUtils.js 21322b785f Added performance improvement ideas 11 年之前
UCSCharacter.js 006625d3aa Removed irrelevant code. 11 年之前
UVsUtils.js 602fcd0415 Added wrapping support and canvas size parameter to UVsDebug 12 年之前
WaterShader.js 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! 11 年之前