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- <body>
- <h1>[name]</h1>
- <p class="desc"> 一个 <a href="http://www.geocities.jp/higuchuu4/index_e.htm"><em>MMD</em></a> 资源的物理处理程序. <br /><br />
- [name] 计算由[page:MMDLoader]和 <a href="https://github.com/kripken/ammo.js/">ammo.js</a> 加载的模型的Physics (基于 Bullet 的 JavaScript Physics 引擎).
- </p>
- <h2>Example</h2>
- <code>
- var physics;
- // Load MMD resources and instantiate MMDPhysics
- new THREE.MMDLoader().load(
- 'models/mmd/miku.pmd',
- function ( mesh ) {
- physics = new THREE.MMDPhysics( mesh )
- scene.add( mesh );
- }
- );
- function render() {
- var delta = clock.getDelta();
- animate( delta ); // update bones
- if ( physics !== undefined ) physics.update( delta );
- renderer.render( scene, camera );
- }
- </code>
- [example:webgl_loader_mmd]<br />
- [example:webgl_loader_mmd_audio]<br />
- <br />
- <hr>
- <h2>Constructor(构造器)</h2>
- <h3>[name]( [param:SkinnedMesh mesh], [param:Array rigidBodyParams], [param:Array constraintParams], [param:Object params] )</h3>
- <p>
- [page:SkinnedMesh mesh] — [page:SkinnedMesh] , [name] 提供计算 Physics.<br />
- [page:Array rigidBodyParams] — [page:Object] 数组,定义了Rigid Body 参数.<br />
- [page:Array constraintParams] — (可选的) [page:Object]数组,定义了 Constraint 参数.<br />
- [page:Object params] — (可选的)<br />
- <ul>
- <li>[page:Number unitStep] - 默认为 1 / 65.</li>
- <li>[page:Integer maxStepNum] - 默认为 3.</li>
- <li>[page:Vector3 gravity] - 默认为 ( 0, - 9.8 * 10, 0 )</li>
- </ul>
- </p>
- <p>
- 新建 [name].
- </p>
- <h2>Properties(属性)</h2>
- <h3>[property:Array mesh]</h3>
- <p>[page:SkinnedMesh] 传递给 constructor.</p>
- <h2>Methods(方法)</h2>
- <h3>[method:MMDPhysicsHelper createHelper]()</h3>
- <p>
- 返回 [page:MMDPhysicsHelper]. 你可以通过将助手添加到场景来可视化Rigid bodies.
- </p>
- <h3>[method:CCDIKSolver reset]()</h3>
- <p>
- 重置Rigid bodies 为当前骨骼。.
- </p>
- <h3>[method:CCDIKSolver setGravity]( [param:Vector3 gravity] )</h3>
- <p>
- [page:Vector3 gravity] — 重力的方向和大小
- </p>
- <p>
- 设定 gravity.
- </p>
- <h3>[method:CCDIKSolver update]( [param:Number delta] )</h3>
- <p>
- [page:Number delta] — 时间秒.
- </p>
- <p>
- 高级物理计算和更新骨骼。
- </p>
- <h3>[method:CCDIKSolver warmup]( [param:Integer cycles] )</h3>
- <p>
- [page:Number delta] — 时间秒.
- </p>
- <p>
- 热身Rigid bodies. 计算循环步骤。.
- </p>
- <h2>Source(来源)</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/examples/js/animation/MMDPhysics.js examples/js/animation/MMDPhysics.js]
- </body>
- </html>
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