Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 b7c13f89bc Docs: Add page for LightProbe. 5 gadi atpakaļ
.github 3c41b9d59a Package.json: lighter dependencies 5 gadi atpakaļ
build c839fabf53 Updated builds. 5 gadi atpakaļ
docs b7c13f89bc Docs: Add page for LightProbe. 5 gadi atpakaļ
editor af09d367d8 Editor: Clean up. 5 gadi atpakaļ
examples b7a25a6696 Merge pull request #19281 from KoltesDigital/patch-1 5 gadi atpakaļ
files c780cc1b53 Examples: refactor index.html 5 gadi atpakaļ
src 5d6f198d67 Merge pull request #19362 from donmccurdy/bug-propertybinding-without-morph-attribute-names 5 gadi atpakaļ
test 3c41b9d59a Package.json: lighter dependencies 5 gadi atpakaļ
utils 1c53b24294 TTFLoader: Migrate completely to modules. 5 gadi atpakaļ
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 gadi atpakaļ
.gitattributes 5446f535d1 git should handle the line endings 8 gadi atpakaļ
.gitignore 3c41b9d59a Package.json: lighter dependencies 5 gadi atpakaļ
.npmignore ccd86cc603 Include declaration files in npm package 7 gadi atpakaļ
LICENSE e122db35fe Update LICENSE 6 gadi atpakaļ
README.md 494729ad84 README: Improved cloning copy. 5 gadi atpakaļ
icon.png c69db34ef8 Added icon.png 6 gadi atpakaļ
package-lock.json 3c41b9d59a Package.json: lighter dependencies 5 gadi atpakaļ
package.json 3c41b9d59a Package.json: lighter dependencies 5 gadi atpakaļ

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases