Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob b7de83f20f Merge pull request #11416 from tszyszko/dev hace 8 años
.github c1109de4d9 Update ISSUE_TEMPLATE.md hace 8 años
build 71a3c068c6 Updated builds. hace 8 años
docs 0fccdc2267 fix broken link hace 8 años
editor 61520f0d8a Fixed some more lgtm.com alerts. hace 8 años
examples 5bb51a13d1 Merge pull request #11234 from Oletus/fix-webvr11 hace 8 años
src f8ad8606f6 recursive option in OrthographicCamera hace 8 años
test f9f4827a59 fix comparison with -0 in Math.js hace 8 años
utils 89cb329fec Replaced python obj converter with node.js script. hace 8 años
.gitignore ed44fb5012 Added .jshintrc file to .gitignore hace 8 años
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build hace 9 años
LICENSE 6c2e03fea6 Update LICENSE hace 8 años
README.md 09310167c2 Fixed Link to Migration Guide hace 8 años
bower.json d271add4e8 Added bower.json back. See #10431 hace 8 años
package.json d87f4a544a Build: Added google-closure-compiler to dev dependencies hace 8 años
rollup.config.js 86424d9b31 Added regex comments to rollup.config hace 8 años

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases