Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob b90267ddbe Fixed compiler warning. 11 lat temu
build 1b15f3d244 Updated builds. 11 lat temu
docs 44bb8284ff Merge branch 'dev' of https://github.com/TatumCreative/three.js into dev 11 lat temu
editor 97dfbbae0b Editor: Set range to CircleGeometry. 11 lat temu
examples 69c1e37358 Fixed the unpausing of animations that are not playing. 11 lat temu
src b90267ddbe Fixed compiler warning. 11 lat temu
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 lat temu
utils 6ad4350df8 Converted the bone helper into a skeleton helper. 11 lat temu
.gitignore 6536ce7052 gitignore node_modules 11 lat temu
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 lat temu
LICENSE 4857e75774 Update LICENSE 11 lat temu
README.md 75de3f1803 Updated README with BoxGeometry. 11 lat temu
bower.json 731f39827d bower.json should not be excluded from the package 11 lat temu

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases