Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Juergen Ahting b9774b00ca partial solution to Issue #3386: rewritten THREE.Shape.Utils.triangulateShape; THREE.FontUtils.snip prevents triangles with duplicate points; Test: http://jsfiddle.net/H794a/ 11 years ago
build b9774b00ca partial solution to Issue #3386: rewritten THREE.Shape.Utils.triangulateShape; THREE.FontUtils.snip prevents triangles with duplicate points; Test: http://jsfiddle.net/H794a/ 11 years ago
docs 6f4cc817fd Removed camera.projectionMatrixInverse as per @bhouston suggestion in #4257. 11 years ago
editor 409a9dfcf1 Editor: Prevent accidental back history. 11 years ago
examples 5ea8a160fd Merge remote-tracking branch 'WestLangley/dev-sprite' into dev 11 years ago
src b9774b00ca partial solution to Issue #3386: rewritten THREE.Shape.Utils.triangulateShape; THREE.FontUtils.snip prevents triangles with duplicate points; Test: http://jsfiddle.net/H794a/ 11 years ago
test 662057b5d8 comment out debug code. 11 years ago
utils a3dce6069e bump map export doesn't work correctly, can cause TypeError 11 years ago
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 years ago
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 years ago
LICENSE eb44ccfc7b Updating copyright year 12 years ago
README.md ad419d40bd r59 12 years ago
bower.json 133ea5b177 changed version to 0.0.64 11 years ago

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases