Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Juergen Ahting b9774b00ca partial solution to Issue #3386: rewritten THREE.Shape.Utils.triangulateShape; THREE.FontUtils.snip prevents triangles with duplicate points; Test: http://jsfiddle.net/H794a/ 11 سال پیش
build b9774b00ca partial solution to Issue #3386: rewritten THREE.Shape.Utils.triangulateShape; THREE.FontUtils.snip prevents triangles with duplicate points; Test: http://jsfiddle.net/H794a/ 11 سال پیش
docs 6f4cc817fd Removed camera.projectionMatrixInverse as per @bhouston suggestion in #4257. 11 سال پیش
editor 409a9dfcf1 Editor: Prevent accidental back history. 11 سال پیش
examples 5ea8a160fd Merge remote-tracking branch 'WestLangley/dev-sprite' into dev 11 سال پیش
src b9774b00ca partial solution to Issue #3386: rewritten THREE.Shape.Utils.triangulateShape; THREE.FontUtils.snip prevents triangles with duplicate points; Test: http://jsfiddle.net/H794a/ 11 سال پیش
test 662057b5d8 comment out debug code. 11 سال پیش
utils a3dce6069e bump map export doesn't work correctly, can cause TypeError 11 سال پیش
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 سال پیش
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 سال پیش
LICENSE eb44ccfc7b Updating copyright year 12 سال پیش
README.md ad419d40bd r59 12 سال پیش
bower.json 133ea5b177 changed version to 0.0.64 11 سال پیش

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases