Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob b9e5def7be Audio: Add setLoopStart() and setLoopEnd() 5 anos atrás
.github e0a31ea77c r109 6 anos atrás
build 4c684a90cb Update builds. 5 anos atrás
docs a9913a4da0 Merge pull request #17445 from Mugen87/dev29 5 anos atrás
editor 50aa80c3cc Editor: i18n for menubar. 6 anos atrás
examples 946b8d231d Merge pull request #17648 from etpeterson/VolumeShader-object-position 5 anos atrás
files a7b2da4ac4 Enables smooth scrolling of docs side-panel on iOS devices 6 anos atrás
src b9e5def7be Audio: Add setLoopStart() and setLoopEnd() 5 anos atrás
test a9913a4da0 Merge pull request #17445 from Mugen87/dev29 5 anos atrás
utils e4d31f03b7 Blender Exporter: Added link to help people that still need it. 6 anos atrás
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 anos atrás
.gitattributes 5446f535d1 git should handle the line endings 7 anos atrás
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 anos atrás
.npmignore ccd86cc603 Include declaration files in npm package 6 anos atrás
.travis.yml 294d4b291a Tests against latest node 7 anos atrás
LICENSE 3b38509773 Update LICENSE 6 anos atrás
README.md a53ee62602 use shared-invite url for slack 6 anos atrás
icon.png c69db34ef8 Added icon.png 6 anos atrás
package-lock.json a44f5aee70 Merge pull request #17415 from MichaelBuerge/examples-typings 6 anos atrás
package.json e0a31ea77c r109 6 anos atrás

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases