Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob bb277d166e Code clean up. 11 gadi atpakaļ
build 054b9cee37 Updated builds. 11 gadi atpakaļ
docs 0a3ac8dca7 Update BufferGeometry.html 11 gadi atpakaļ
editor 84ba408694 Editor: When using JSONLoader use first material directly if materials array has only one item. 11 gadi atpakaļ
examples bb277d166e Code clean up. 11 gadi atpakaļ
src bb277d166e Code clean up. 11 gadi atpakaļ
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 gadi atpakaļ
utils eb6ac9a28d Fixed build includes. Fixes #4556. 11 gadi atpakaļ
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 gadi atpakaļ
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 gadi atpakaļ
LICENSE 4857e75774 Update LICENSE 11 gadi atpakaļ
README.md 75de3f1803 Updated README with BoxGeometry. 11 gadi atpakaļ
bower.json 731f39827d bower.json should not be excluded from the package 11 gadi atpakaļ

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases