Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 bb459d6ab5 webgl_modifier_subdivision: Fix geometry params 7 yıl önce
.github 49993c2dc9 Added codepen templates and updated jsfiddles 7 yıl önce
build 5a06b35c2b Updated builds. 7 yıl önce
docs 5bb55bf498 RectAreaLight: light intensity is now light brightness 7 yıl önce
editor d2d3418324 Change colour => color 7 yıl önce
examples bb459d6ab5 webgl_modifier_subdivision: Fix geometry params 7 yıl önce
src c825a3842a Merge pull request #13001 from WestLangley/dev-rect_area 7 yıl önce
test 272411dd1d PropertyBinding: Allow unicode node names. 7 yıl önce
utils c713e695b9 assignement to itself is unnessecary 7 yıl önce
.gitignore 139be23873 visual studio folder can safely be ignored 7 yıl önce
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 yıl önce
LICENSE 5498e9ec31 Update LICENSE 7 yıl önce
README.md 582cc2c7e8 Improved README example 8 yıl önce
bower.json d271add4e8 Added bower.json back. See #10431 8 yıl önce
package.json da2936540a r89 7 yıl önce
rollup.config.js 91812f55cd Updated Rollup to ^0.51.0 7 yıl önce

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases