Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob bc6d76bcc8 Three.Legacy: Removed array checks in setArray() functions. před 5 roky
.github 7e0a78beb9 r108 před 6 roky
build f5780f2a16 Updated builds. před 5 roky
docs ba9d7da0a3 Merge pull request #17454 from aardgoose/dep-setArray před 5 roky
editor 2f1a8043a6 Removed AWDLoader (use GLTF instead). před 5 roky
examples 98375c2208 DRACOLoader: Support both default and 'unique ID' attributes. před 5 roky
files a7b2da4ac4 Enables smooth scrolling of docs side-panel on iOS devices před 6 roky
src bc6d76bcc8 Three.Legacy: Removed array checks in setArray() functions. před 5 roky
test 30e24e69a8 remove unit tests před 5 roky
utils a44f5aee70 Merge pull request #17415 from MichaelBuerge/examples-typings před 5 roky
.editorconfig f1ba3a32ed Remove indent size from .editorconfig před 6 roky
.gitattributes 5446f535d1 git should handle the line endings před 7 roky
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore před 7 roky
.npmignore ccd86cc603 Include declaration files in npm package před 6 roky
.travis.yml 294d4b291a Tests against latest node před 6 roky
LICENSE 3b38509773 Update LICENSE před 6 roky
README.md a53ee62602 use shared-invite url for slack před 6 roky
icon.png c69db34ef8 Added icon.png před 6 roky
package-lock.json a44f5aee70 Merge pull request #17415 from MichaelBuerge/examples-typings před 5 roky
package.json a44f5aee70 Merge pull request #17415 from MichaelBuerge/examples-typings před 5 roky

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases