Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob bc7e2a9923 Merge branch 'master' into dev vor 9 Jahren
.github ea09112d93 Update ISSUE_TEMPLATE.md (#8943) vor 9 Jahren
build d6ed89adb6 Updated builds. vor 9 Jahren
docs ece651535e Added support for search param to examples (#9157) vor 9 Jahren
editor f49342d73e Editor: Clean up. vor 9 Jahren
examples bc7e2a9923 Merge branch 'master' into dev vor 9 Jahren
src 309723cd09 Support backgrounds (cube, texture, color) via passes (#9158) vor 9 Jahren
test 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) vor 9 Jahren
utils fc1159a641 Added normal_flip.glsl vor 9 Jahren
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 vor 10 Jahren
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build vor 9 Jahren
LICENSE c2e049403f Update LICENSE vor 9 Jahren
README.md 84e6749fa3 Simplified README vor 9 Jahren
bower.json 635b3e274d Fix bower.json ignores vor 10 Jahren
package.json 93c9354736 r78 vor 9 Jahren

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases