Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob bc844a70f3 Merge pull request #15062 from WestLangley/dev-line_clone_copy 7 роки тому
.github 2410ad1a8f r97 7 роки тому
build 49cd315a6c Updated builds. 7 роки тому
docs 15b0d2b673 Docs: Added manual page about WebGL 2 7 роки тому
editor 963bcc8144 ObjectLoader: Added setPath(), setTexturePath() -> setResourcePath(). 7 роки тому
examples 067b4da343 Fixed tonemapping example. 7 роки тому
src a99eac6138 Fix copy and clone methods 7 роки тому
test 21c617c96f fix bug add white space 7 роки тому
utils f9c5ee5999 Utils: externs clean up. 7 роки тому
.gitattributes 5446f535d1 git should handle the line endings 7 роки тому
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 роки тому
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 роки тому
.travis.yml 294d4b291a Tests against latest node 7 роки тому
LICENSE 5498e9ec31 Update LICENSE 7 роки тому
README.md 70ff172db2 Update README.md 7 роки тому
package-lock.json 58e3288baa Updated builds. 7 роки тому
package.json 58e3288baa Updated builds. 7 роки тому
rollup.config.js 60a728d173 Rollup: Added plugin for converting gl constants to their values. 7 роки тому

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases