Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 bcd0e3681d Examples: Clean up 7 роки тому
.github ba4489ded6 r92 7 роки тому
build ba4489ded6 r92 7 роки тому
docs 9b7e901438 Merge pull request #13888 from WestLangley/dev-texture_update_matrix 7 роки тому
editor 67f9ae2736 SVGLoader: Basic fill color support. 7 роки тому
examples bcd0e3681d Examples: Clean up 7 роки тому
src ba4489ded6 r92 7 роки тому
test 4f0855cba9 Tests: Changed "npm start" to "npm run dev-test" 7 роки тому
utils cec942e2f0 Merge pull request #13119 from pjoe/blender-bake-keyframe-anims 7 роки тому
.gitattributes 5446f535d1 git should handle the line endings 7 роки тому
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 роки тому
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 роки тому
.travis.yml 3f191c3999 Travis CI 7 роки тому
LICENSE 5498e9ec31 Update LICENSE 7 роки тому
README.md e1f9e8541a README: Added Travis badge 7 роки тому
bower.json d271add4e8 Added bower.json back. See #10431 8 роки тому
package.json ba4489ded6 r92 7 роки тому
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 роки тому

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases