webvr_daydream.html 5.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - daydream</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR (For Chrome M62+), origin = https://threejs.org, expires = 2018-05-12 -->
  8. <meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M62+)" data-expires="2018-05-12" content="AkM+gi6Fb7IUBwFLs18hn/x6dusbsVRYG9KBTWUUjvmT0m0wGkxRPy63Aj/i+Ti4d6qMEMnRcsR7MVV5Wuvp/AIAAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUjEuMU02MiIsImV4cGlyeSI6MTUyNjExODIwMH0=">
  9. <style>
  10. body {
  11. font-family: Monospace;
  12. background-color: #101010;
  13. color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. a {
  18. color: #f00;
  19. }
  20. </style>
  21. </head>
  22. <body>
  23. <script src="../build/three.js"></script>
  24. <script src="js/vr/DaydreamController.js"></script>
  25. <script src="js/vr/WebVR.js"></script>
  26. <script>
  27. var clock = new THREE.Clock();
  28. var container;
  29. var camera, scene, renderer;
  30. var controller;
  31. var room;
  32. init();
  33. animate();
  34. function init() {
  35. container = document.createElement( 'div' );
  36. document.body.appendChild( container );
  37. var info = document.createElement( 'div' );
  38. info.style.position = 'absolute';
  39. info.style.top = '10px';
  40. info.style.width = '100%';
  41. info.style.textAlign = 'center';
  42. info.innerHTML = '<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - daydream';
  43. container.appendChild( info );
  44. scene = new THREE.Scene();
  45. scene.background = new THREE.Color( 0x505050 );
  46. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  47. room = new THREE.Mesh(
  48. new THREE.BoxBufferGeometry( 6, 6, 6, 8, 8, 8 ),
  49. new THREE.MeshBasicMaterial( { color: 0x808080, wireframe: true } )
  50. );
  51. room.position.y = 3;
  52. scene.add( room );
  53. scene.add( new THREE.HemisphereLight( 0x606060, 0x404040 ) );
  54. var light = new THREE.DirectionalLight( 0xffffff );
  55. light.position.set( 1, 1, 1 ).normalize();
  56. scene.add( light );
  57. var geometry = new THREE.IcosahedronBufferGeometry( 0.08, 2 );
  58. for ( var i = 0; i < 200; i ++ ) {
  59. var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  60. object.position.x = Math.random() * 4 - 2;
  61. object.position.y = Math.random() * 4 - 2;
  62. object.position.z = Math.random() * 4 - 2;
  63. object.userData.velocity = new THREE.Vector3();
  64. object.userData.velocity.x = Math.random() * 0.01 - 0.005;
  65. object.userData.velocity.y = Math.random() * 0.01 - 0.005;
  66. object.userData.velocity.z = Math.random() * 0.01 - 0.005;
  67. room.add( object );
  68. }
  69. //
  70. renderer = new THREE.WebGLRenderer( { antialias: true } );
  71. renderer.setPixelRatio( window.devicePixelRatio );
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. renderer.vr.enabled = true;
  74. container.appendChild( renderer.domElement );
  75. //
  76. document.body.appendChild( WEBVR.createButton( renderer ) );
  77. //
  78. controller = new THREE.DaydreamController();
  79. controller.position.set( 0.3, 0.75, 0 );
  80. scene.add( controller );
  81. //
  82. var controllerHelper = new THREE.Line( new THREE.BufferGeometry(), new THREE.LineBasicMaterial( { linewidth: 2 } ) );
  83. controllerHelper.geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 10 ], 3 ) );
  84. controller.add( controllerHelper );
  85. //
  86. window.addEventListener( 'resize', onWindowResize, false );
  87. }
  88. function onWindowResize() {
  89. camera.aspect = window.innerWidth / window.innerHeight;
  90. camera.updateProjectionMatrix();
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. }
  93. //
  94. function animate() {
  95. renderer.animate( render );
  96. }
  97. function render() {
  98. var delta = clock.getDelta() * 60;
  99. controller.update();
  100. if ( controller.getTouchpadState() === true ) {
  101. var cube = room.children[ 0 ];
  102. room.remove( cube );
  103. cube.position.copy( controller.position ).sub( room.position );
  104. cube.userData.velocity.x = ( Math.random() - 0.5 ) * 0.02;
  105. cube.userData.velocity.y = ( Math.random() - 0.5 ) * 0.02;
  106. cube.userData.velocity.z = ( Math.random() * 0.02 - 0.1 );
  107. cube.userData.velocity.applyQuaternion( controller.quaternion );
  108. room.add( cube );
  109. }
  110. // keep cubes inside room
  111. var range = 3 - 0.08;
  112. for ( var i = 0; i < room.children.length; i ++ ) {
  113. var cube = room.children[ i ];
  114. cube.position.add( cube.userData.velocity );
  115. if ( cube.position.x < - range || cube.position.x > range ) {
  116. cube.position.x = THREE.Math.clamp( cube.position.x, - range, range );
  117. cube.userData.velocity.x = - cube.userData.velocity.x;
  118. }
  119. if ( cube.position.y < - range ) {
  120. cube.position.y = Math.max( cube.position.y, - range );
  121. cube.userData.velocity.x *= 0.9;
  122. cube.userData.velocity.y = - cube.userData.velocity.y * 0.8;
  123. cube.userData.velocity.z *= 0.9;
  124. }
  125. if ( cube.position.z < - range || cube.position.z > range ) {
  126. cube.position.z = THREE.Math.clamp( cube.position.z, - range, range );
  127. cube.userData.velocity.z = - cube.userData.velocity.z;
  128. }
  129. cube.userData.velocity.y -= 0.00098;
  130. }
  131. renderer.render( scene, camera );
  132. }
  133. </script>
  134. </body>
  135. </html>