Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob bd1350563a Merge pull request #10151 from aardgoose/examples 8 лет назад
.github 97c27038df Update ISSUE_TEMPLATE.md 9 лет назад
build bfebb517a7 Updated builds. 8 лет назад
docs 2392828ff1 Merge pull request #10156 from looeee/dovs/extras/helpers/improve 8 лет назад
editor e416bc7b94 Editor warning fix (#10098) 8 лет назад
examples bd1350563a Merge pull request #10151 from aardgoose/examples 8 лет назад
src 888dc6ae0f Temporarily commenting out WebGL2Renderer 8 лет назад
test 346f38c566 Abelnation RectAreaLight with ltc approximation (#10041) 8 лет назад
utils 0b86af3923 Removed outdated codestyle util. 8 лет назад
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 лет назад
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 лет назад
LICENSE c2e049403f Update LICENSE 9 лет назад
README.md 4704a6e148 add badging to README.md (#9992) 8 лет назад
bower.json 635b3e274d Fix bower.json ignores 10 лет назад
package.json b599fa903a Add eslintConfig to package.json and remove .eslintrc 8 лет назад
rollup.config.js a07034d566 Removed sourceMaps generation for now. 8 лет назад

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases