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- /**
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.ShaderPass = function ( shader, textureID ) {
- THREE.Pass.call( this );
- this.textureID = ( textureID !== undefined ) ? textureID : "tDiffuse";
- if ( shader instanceof THREE.ShaderMaterial ) {
- this.uniforms = shader.uniforms;
- this.material = shader;
- } else if ( shader ) {
- this.uniforms = Object.assign( {}, shader.uniforms );
- this.material = new THREE.ShaderMaterial( {
- defines: shader.defines || {},
- uniforms: this.uniforms,
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader
- } );
- }
- this.camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
- this.scene = new THREE.Scene();
- this.quad = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), null );
- this.scene.add( this.quad );
- };
- THREE.ShaderPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
- constructor: THREE.ShaderPass,
- render: function( renderer, writeBuffer, readBuffer, delta, maskActive ) {
- if ( this.uniforms[ this.textureID ] ) {
- this.uniforms[ this.textureID ].value = readBuffer.texture;
- }
- this.quad.material = this.material;
- if ( this.renderToScreen ) {
- renderer.render( this.scene, this.camera );
- } else {
- renderer.render( this.scene, this.camera, writeBuffer, this.clear );
- }
- }
- } );
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