Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Richard Monette bd32d237fd fix NPOT issues 7 år sedan
.github 3ca5eeb9d4 R88 7 år sedan
build b01d31cbd5 Updated builds. 7 år sedan
docs f72d822eb2 Correct Vector3 to Vector2 7 år sedan
editor 6570a99884 LoaderUtils: Clean up 7 år sedan
examples bd32d237fd fix NPOT issues 7 år sedan
src 6570a99884 LoaderUtils: Clean up 7 år sedan
test 17452bb937 Merge pull request #12778 from OndrejSpanel/unitTestFixes 7 år sedan
utils 6570a99884 LoaderUtils: Clean up 7 år sedan
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 år sedan
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 år sedan
LICENSE 6c2e03fea6 Update LICENSE 8 år sedan
README.md 582cc2c7e8 Improved README example 8 år sedan
bower.json d271add4e8 Added bower.json back. See #10431 8 år sedan
package.json 91812f55cd Updated Rollup to ^0.51.0 7 år sedan
rollup.config.js 91812f55cd Updated Rollup to ^0.51.0 7 år sedan

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases