STLLoader.js 9.5 KB

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  1. /**
  2. * @author aleeper / http://adamleeper.com/
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author gero3 / https://github.com/gero3
  5. *
  6. * Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs.
  7. *
  8. * Supports both binary and ASCII encoded files, with automatic detection of type.
  9. *
  10. * Limitations: Binary decoding ignores header. There doesn't seem to be much of a use for it.
  11. * There is perhaps some question as to how valid it is to always assume little-endian-ness.
  12. * ASCII decoding assumes file is UTF-8. Seems to work for the examples...
  13. *
  14. * Usage:
  15. * var loader = new THREE.STLLoader();
  16. * loader.addEventListener( 'load', function ( event ) {
  17. *
  18. * var geometry = event.content;
  19. * scene.add( new THREE.Mesh( geometry ) );
  20. *
  21. * } );
  22. * loader.load( './models/stl/slotted_disk.stl' );
  23. */
  24. THREE.STLLoader = function () {};
  25. THREE.STLLoader.prototype = {
  26. constructor: THREE.STLLoader,
  27. addEventListener: THREE.EventDispatcher.prototype.addEventListener,
  28. hasEventListener: THREE.EventDispatcher.prototype.hasEventListener,
  29. removeEventListener: THREE.EventDispatcher.prototype.removeEventListener,
  30. dispatchEvent: THREE.EventDispatcher.prototype.dispatchEvent
  31. };
  32. THREE.STLLoader.prototype.load = function (url, callback) {
  33. var scope = this;
  34. var xhr = new XMLHttpRequest();
  35. function onloaded( event ) {
  36. if ( event.target.status === 200 || event.target.status === 0 ) {
  37. var geometry = scope.parse( event.target.response || event.target.responseText );
  38. scope.dispatchEvent( { type: 'load', content: geometry } );
  39. if ( callback ) callback( geometry );
  40. } else {
  41. scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']',
  42. response: event.target.responseText } );
  43. }
  44. }
  45. xhr.addEventListener( 'load', onloaded, false );
  46. xhr.addEventListener( 'progress', function ( event ) {
  47. scope.dispatchEvent( { type: 'progress', loaded: event.loaded, total: event.total } );
  48. }, false );
  49. xhr.addEventListener( 'error', function () {
  50. scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']' } );
  51. }, false );
  52. xhr.overrideMimeType('text/plain; charset=x-user-defined');
  53. xhr.open( 'GET', url, true );
  54. xhr.responseType = "arraybuffer";
  55. xhr.send( null );
  56. };
  57. THREE.STLLoader.prototype.parse = function (data) {
  58. var isBinary = function () {
  59. var expect, face_size, n_faces, reader;
  60. reader = new DataView( binData );
  61. face_size = (32 / 8 * 3) + ((32 / 8 * 3) * 3) + (16 / 8);
  62. n_faces = reader.getUint32(80,true);
  63. expect = 80 + (32 / 8) + (n_faces * face_size);
  64. return expect === reader.byteLength;
  65. };
  66. var binData = this.ensureBinary(data);
  67. if (isBinary()) {
  68. return this.parseBinary(binData);
  69. } else {
  70. return this.parseASCII(this.ensureString(data));
  71. }
  72. };
  73. THREE.STLLoader.prototype.parseBinary = function (data) {
  74. var face, geometry, n_faces, reader, length, normal, i, dataOffset, faceLength, start, vertexstart;
  75. reader = new DataView( data );
  76. n_faces = reader.getUint32(80,true);
  77. geometry = new THREE.Geometry();
  78. dataOffset = 84;
  79. faceLength = 12 * 4 + 2;
  80. for (face = 0; face < n_faces; face++) {
  81. start = dataOffset + face * faceLength;
  82. normal = new THREE.Vector3(reader.getFloat32(start,true),reader.getFloat32(start + 4,true),reader.getFloat32(start + 8,true));
  83. for (i = 1; i <= 3; i++) {
  84. vertexstart = start + i * 12;
  85. geometry.vertices.push(new THREE.Vector3(reader.getFloat32(vertexstart,true),reader.getFloat32(vertexstart +4,true),reader.getFloat32(vertexstart + 8,true)));
  86. }
  87. length = geometry.vertices.length;
  88. geometry.faces.push(new THREE.Face3(length - 3, length - 2, length - 1, normal));
  89. }
  90. geometry.computeCentroids();
  91. geometry.computeBoundingSphere();
  92. return geometry;
  93. };
  94. THREE.STLLoader.prototype.parseASCII = function (data) {
  95. var geometry, length, normal, patternFace, patternNormal, patternVertex, result, text;
  96. geometry = new THREE.Geometry();
  97. patternFace = /facet([\s\S]*?)endfacet/g;
  98. while (((result = patternFace.exec(data)) != null)) {
  99. text = result[0];
  100. patternNormal = /normal[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  101. while (((result = patternNormal.exec(text)) != null)) {
  102. normal = new THREE.Vector3(parseFloat(result[1]), parseFloat(result[3]), parseFloat(result[5]));
  103. }
  104. patternVertex = /vertex[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  105. while (((result = patternVertex.exec(text)) != null)) {
  106. geometry.vertices.push(new THREE.Vector3(parseFloat(result[1]), parseFloat(result[3]), parseFloat(result[5])));
  107. }
  108. length = geometry.vertices.length;
  109. geometry.faces.push(new THREE.Face3(length - 3, length - 2, length - 1, normal));
  110. }
  111. geometry.computeCentroids();
  112. geometry.computeBoundingBox();
  113. geometry.computeBoundingSphere();
  114. return geometry;
  115. };
  116. THREE.STLLoader.prototype.ensureString = function (buf) {
  117. if (typeof buf !== "string"){
  118. var array_buffer = new Uint8Array(buf);
  119. var str = '';
  120. for(var i = 0; i < buf.byteLength; i++) {
  121. str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian
  122. }
  123. return str;
  124. } else {
  125. return buf;
  126. }
  127. };
  128. THREE.STLLoader.prototype.ensureBinary = function (buf) {
  129. if (typeof buf === "string"){
  130. var array_buffer = new Uint8Array(buf.length);
  131. for(var i = 0; i < buf.length; i++) {
  132. array_buffer[i] = buf.charCodeAt(i) & 0xff; // implicitly assumes little-endian
  133. }
  134. return array_buffer.buffer || array_buffer;
  135. } else {
  136. return buf;
  137. }
  138. };
  139. if ( typeof DataView === 'undefined'){
  140. DataView = function(buffer, byteOffset, byteLength){
  141. this.buffer = buffer;
  142. this.byteOffset = byteOffset || 0;
  143. this.byteLength = byteLength || buffer.byteLength || buffer.length;
  144. this._isString = typeof buffer === "string";
  145. }
  146. DataView.prototype = {
  147. _getCharCodes:function(buffer,start,length){
  148. start = start || 0;
  149. length = length || buffer.length;
  150. var end = start + length;
  151. var codes = [];
  152. for (var i = start; i < end; i++) {
  153. codes.push(buffer.charCodeAt(i) & 0xff);
  154. }
  155. return codes;
  156. },
  157. _getBytes: function (length, byteOffset, littleEndian) {
  158. var result;
  159. // Handle the lack of endianness
  160. if (littleEndian === undefined) {
  161. littleEndian = this._littleEndian;
  162. }
  163. // Handle the lack of byteOffset
  164. if (byteOffset === undefined) {
  165. byteOffset = this.byteOffset;
  166. } else {
  167. byteOffset = this.byteOffset + byteOffset;
  168. }
  169. if (length === undefined) {
  170. length = this.byteLength - byteOffset;
  171. }
  172. // Error Checking
  173. if (typeof byteOffset !== 'number') {
  174. throw new TypeError('DataView byteOffset is not a number');
  175. }
  176. if (length < 0 || byteOffset + length > this.byteLength) {
  177. throw new Error('DataView length or (byteOffset+length) value is out of bounds');
  178. }
  179. if (this.isString){
  180. result = this._getCharCodes(this.buffer, byteOffset, byteOffset + length);
  181. } else {
  182. result = this.buffer.slice(byteOffset, byteOffset + length);
  183. }
  184. if (!littleEndian && length > 1) {
  185. if (!(result instanceof Array)) {
  186. result = Array.prototype.slice.call(result);
  187. }
  188. result.reverse();
  189. }
  190. return result;
  191. },
  192. // Compatibility functions on a String Buffer
  193. getFloat64: function (byteOffset, littleEndian) {
  194. var b = this._getBytes(8, byteOffset, littleEndian),
  195. sign = 1 - (2 * (b[7] >> 7)),
  196. exponent = ((((b[7] << 1) & 0xff) << 3) | (b[6] >> 4)) - ((1 << 10) - 1),
  197. // Binary operators such as | and << operate on 32 bit values, using + and Math.pow(2) instead
  198. mantissa = ((b[6] & 0x0f) * Math.pow(2, 48)) + (b[5] * Math.pow(2, 40)) + (b[4] * Math.pow(2, 32)) +
  199. (b[3] * Math.pow(2, 24)) + (b[2] * Math.pow(2, 16)) + (b[1] * Math.pow(2, 8)) + b[0];
  200. if (exponent === 1024) {
  201. if (mantissa !== 0) {
  202. return NaN;
  203. } else {
  204. return sign * Infinity;
  205. }
  206. }
  207. if (exponent === -1023) { // Denormalized
  208. return sign * mantissa * Math.pow(2, -1022 - 52);
  209. }
  210. return sign * (1 + mantissa * Math.pow(2, -52)) * Math.pow(2, exponent);
  211. },
  212. getFloat32: function (byteOffset, littleEndian) {
  213. var b = this._getBytes(4, byteOffset, littleEndian),
  214. sign = 1 - (2 * (b[3] >> 7)),
  215. exponent = (((b[3] << 1) & 0xff) | (b[2] >> 7)) - 127,
  216. mantissa = ((b[2] & 0x7f) << 16) | (b[1] << 8) | b[0];
  217. if (exponent === 128) {
  218. if (mantissa !== 0) {
  219. return NaN;
  220. } else {
  221. return sign * Infinity;
  222. }
  223. }
  224. if (exponent === -127) { // Denormalized
  225. return sign * mantissa * Math.pow(2, -126 - 23);
  226. }
  227. return sign * (1 + mantissa * Math.pow(2, -23)) * Math.pow(2, exponent);
  228. },
  229. getInt32: function (byteOffset, littleEndian) {
  230. var b = this._getBytes(4, byteOffset, littleEndian);
  231. return (b[3] << 24) | (b[2] << 16) | (b[1] << 8) | b[0];
  232. },
  233. getUint32: function (byteOffset, littleEndian) {
  234. return this.getInt32(byteOffset, littleEndian) >>> 0;
  235. },
  236. getInt16: function (byteOffset, littleEndian) {
  237. return (this.getUint16(byteOffset, littleEndian) << 16) >> 16;
  238. },
  239. getUint16: function (byteOffset, littleEndian) {
  240. var b = this._getBytes(2, byteOffset, littleEndian);
  241. return (b[1] << 8) | b[0];
  242. },
  243. getInt8: function (byteOffset) {
  244. return (this.getUint8(byteOffset) << 24) >> 24;
  245. },
  246. getUint8: function (byteOffset) {
  247. return this._getBytes(1, byteOffset)[0];
  248. }
  249. };
  250. }