Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob bea85821c3 Renamed webvr_vive_dragging to webvr_dragging. 7 gadi atpakaļ
.github 35ae830a7c r93 7 gadi atpakaļ
build 317f35d441 Updated builds. 7 gadi atpakaļ
docs 533ab8aa07 Merge pull request #14345 from donmccurdy/animation-optimize-optout 7 gadi atpakaļ
editor a4e6fa2657 Global: Clean up 7 gadi atpakaļ
examples bea85821c3 Renamed webvr_vive_dragging to webvr_dragging. 7 gadi atpakaļ
src 533ab8aa07 Merge pull request #14345 from donmccurdy/animation-optimize-optout 7 gadi atpakaļ
test 65deb93087 AnimationClip: Add optimize and validate unit tests. 7 gadi atpakaļ
utils baf0d97c5b Removed CTM, FBX, msgpack and UTF8 converters. 7 gadi atpakaļ
.gitattributes 5446f535d1 git should handle the line endings 7 gadi atpakaļ
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 gadi atpakaļ
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 gadi atpakaļ
.travis.yml 3f191c3999 Travis CI 7 gadi atpakaļ
LICENSE 5498e9ec31 Update LICENSE 7 gadi atpakaļ
README.md e1f9e8541a README: Added Travis badge 7 gadi atpakaļ
package-lock.json 68ceebdb31 Fixed vulnerabilities in package-lock.json 7 gadi atpakaļ
package.json 73f697d6c5 Dev: Go back to serve 6.5.8 7 gadi atpakaļ
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 gadi atpakaļ

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases