Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob beb878cf74 WebGLProgram: Avoid breaking when passing unsupported encodings and toneMappings. 5 lat temu
.github 22dfcf5505 updated formatting 5 lat temu
build d7d1232f51 Updated builds. 5 lat temu
docs 2dcd778952 Update Material.html 5 lat temu
editor 2741a2a45e WebGLRenderer: Removed Uncharted2ToneMapping. 5 lat temu
examples ef8f40f11c Examples: Removed check in webgl_postprocessing_ssao. 5 lat temu
files d6f668f6b4 Examples: Tweaked line-height. 5 lat temu
src beb878cf74 WebGLProgram: Avoid breaking when passing unsupported encodings and toneMappings. 5 lat temu
test 6b9c3c802e Updated constants 5 lat temu
utils 202ee79d3a Merge pull request #18967 from Mugen87/dev47 5 lat temu
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 lat temu
.gitattributes 5446f535d1 git should handle the line endings 7 lat temu
.gitignore 08bac6a468 cleanup 5 lat temu
CODE_OF_CONDUCT.md 8a544e4895 Create CODE_OF_CONDUCT.md 5 lat temu
LICENSE e122db35fe Update LICENSE 5 lat temu
README.md 494729ad84 README: Improved cloning copy. 5 lat temu
icon.png c69db34ef8 Added icon.png 6 lat temu
package-lock.json edc40552c0 Update dev dependencies. 5 lat temu
package.json edc40552c0 Update dev dependencies. 5 lat temu

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases