Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Garrett Johnson bf016fec28 Make models load correctly with and without separate objects 6 anni fa
.github 93e72ba7b2 r104 6 anni fa
build 24c519bbc2 Updated builds. 6 anni fa
docs d711023ef9 Merge pull request #16032 from greggman/patch-1 6 anni fa
editor 38814cb22d Merge pull request #16319 from linbingquan/dev1 6 anni fa
examples bf016fec28 Make models load correctly with and without separate objects 6 anni fa
files c1e55c2660 Improved docs page load. 6 anni fa
src d0b90a500d Merge pull request #16362 from Mugen87/dev29 6 anni fa
test 61a49191a8 Update BufferGeometry tets 6 anni fa
utils 11411f9281 Utils: Clean up 6 anni fa
.editorconfig 3286c15d6a Keep that top comment, like other big libs do 6 anni fa
.gitattributes 5446f535d1 git should handle the line endings 7 anni fa
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 anni fa
.npmignore ccd86cc603 Include declaration files in npm package 6 anni fa
.travis.yml 294d4b291a Tests against latest node 6 anni fa
LICENSE 3b38509773 Update LICENSE 6 anni fa
README.md b36f4af69d Clarify availability of renderers 6 anni fa
package-lock.json 6dca3f0090 Upgrade dev dependencies 6 anni fa
package.json 6dca3f0090 Upgrade dev dependencies 6 anni fa
rollup-examples.config.js 3bac627f55 Clean up. 6 anni fa
rollup.config.js 2752ab4cb7 Add DataTexture2DArray 6 anni fa

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases