Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Don McCurdy bf7d2bf594 GLTFLoader: Address feedback. 4 vuotta sitten
.github cf836bbb07 r120 5 vuotta sitten
build fc21cebf3c Updated builds. 4 vuotta sitten
docs 538533d068 Merge pull request #20322 from WestLangley/dev_ior 4 vuotta sitten
editor 43927714ad Editor: Improved multi-file loading. 4 vuotta sitten
examples bf7d2bf594 GLTFLoader: Address feedback. 4 vuotta sitten
files 688117aa7f Examples: Improvements to minimal list mode. 5 vuotta sitten
src a3acfb97e5 Merge pull request #20373 from linbingquan/dev-fix-ts 4 vuotta sitten
test 2362e90683 fix test 4 vuotta sitten
utils 64760fb300 Examples: Remove timeliner demo. 4 vuotta sitten
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 vuotta sitten
.gitattributes 5446f535d1 git should handle the line endings 7 vuotta sitten
.gitignore 08bac6a468 cleanup 5 vuotta sitten
LICENSE e122db35fe Update LICENSE 5 vuotta sitten
README.md 34af368f97 README: Fixed import path. 5 vuotta sitten
icon.png c69db34ef8 Added icon.png 6 vuotta sitten
package-lock.json e59a50f79c Replaced Google Closure compiler with Terser 4 vuotta sitten
package.json e59a50f79c Replaced Google Closure compiler with Terser 4 vuotta sitten

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases