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LineBasicMaterial.js
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8af4dd49c1
WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
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15 лет назад |
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Mappings.js
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e7e47b1f88
More reformating and clean up.
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15 лет назад |
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Material.js
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8af4dd49c1
WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
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15 лет назад |
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MeshBasicMaterial.js
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8af4dd49c1
WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
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15 лет назад |
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MeshDepthMaterial.js
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8af4dd49c1
WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
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15 лет назад |
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MeshFaceMaterial.js
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f5e819fe14
Removed all the toString methods (saving 6kbytes)
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15 лет назад |
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MeshLambertMaterial.js
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8af4dd49c1
WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
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15 лет назад |
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MeshNormalMaterial.js
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8af4dd49c1
WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
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15 лет назад |
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MeshPhongMaterial.js
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8af4dd49c1
WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
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15 лет назад |
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MeshShaderMaterial.js
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0acad374a1
Added .fog as parameter (to used for enabeling refreshing and setting of fog uniforms in MeshShaderMateiral)
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15 лет назад |
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ParticleBasicMaterial.js
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8af4dd49c1
WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
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15 лет назад |
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ParticleCanvasMaterial.js
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8af4dd49c1
WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
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15 лет назад |
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ParticleDOMMaterial.js
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8af4dd49c1
WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
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15 лет назад |
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ShadowVolumeDynamicMaterial.js
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8af4dd49c1
WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
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15 лет назад |
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Texture.js
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f104182458
Added handling of texture repeat and offset to WebGLRenderer.
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14 лет назад |