Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob c0d3ebdf77 Merge pull request #15257 from Mugen87/dev2 6 anos atrás
.github 5360a81b8c r98 6 anos atrás
build 859993dab1 Updated builds. 6 anos atrás
docs 75126a01b3 Docs: Update ObjectLoader 6 anos atrás
editor 5cde7de1f3 Merge pull request #15201 from linbingquan/dev 6 anos atrás
examples e57bfd2196 Examples: Fix mimpapping usage of rendertargets 6 anos atrás
src 1f6538f293 Merge pull request #15141 from zprodev/feature/fix-jpeg-check 6 anos atrás
test 2aaea0e8ad cleanup test 6 anos atrás
utils f9c5ee5999 Utils: externs clean up. 7 anos atrás
.gitattributes 5446f535d1 git should handle the line endings 7 anos atrás
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 anos atrás
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 anos atrás
.travis.yml 294d4b291a Tests against latest node 7 anos atrás
LICENSE 5498e9ec31 Update LICENSE 7 anos atrás
README.md 4e39dbf418 README: Badges clean up. 6 anos atrás
package-lock.json 6d15ef5a80 Updated package-lock.json 6 anos atrás
package.json dfdf633dfd Upgrade dev dependencies 6 anos atrás
rollup.config.js 60a728d173 Rollup: Added plugin for converting gl constants to their values. 7 anos atrás

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases