Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob c0f8fb8266 Updated examples that use DragControls. před 8 roky
.github 97c27038df Update ISSUE_TEMPLATE.md před 9 roky
build 6c9130b156 Updated builds. před 8 roky
docs 12a70b8683 Merge pull request #10243 from Mugen87/dev před 8 roky
editor 7a86ecac5a Editor: Clean up. před 8 roky
examples c0f8fb8266 Updated examples that use DragControls. před 8 roky
src 5d39a4d183 Object3D: Clean up. před 8 roky
test 1d3022bc4d Arrange file modes : 755 => 644 před 8 roky
utils 1d3022bc4d Arrange file modes : 755 => 644 před 8 roky
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 před 10 roky
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build před 9 roky
LICENSE c2e049403f Update LICENSE před 9 roky
README.md 4704a6e148 add badging to README.md (#9992) před 8 roky
bower.json 635b3e274d Fix bower.json ignores před 10 roky
package.json b599fa903a Add eslintConfig to package.json and remove .eslintrc před 8 roky
rollup.config.js a07034d566 Removed sourceMaps generation for now. před 8 roky

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases