Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob c1b6d2dd36 Merge pull request #10462 from looeee/docs/mesh/correction há 9 anos atrás
.github 97c27038df Update ISSUE_TEMPLATE.md há 9 anos atrás
build 2d561781f0 Updated builds. há 9 anos atrás
docs d7d159791d Corrected link in Mesh doc há 9 anos atrás
editor c9dd661e5f Editor: Reduce number precision when exporting. há 9 anos atrás
examples e90ca7df63 CurveExtras: Format há 9 anos atrás
src 5463a48edb removed mistaken THREE from recent revert há 9 anos atrás
test b23734b85a Fix typo, add a unit test há 9 anos atrás
utils af9e25967a Blender Exporter: Export Buffer Geometry by default. há 9 anos atrás
.gitignore d9ca12ad15 Ignore npm-debug.log files há 9 anos atrás
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build há 10 anos atrás
LICENSE c2e049403f Update LICENSE há 10 anos atrás
README.md 09310167c2 Fixed Link to Migration Guide há 9 anos atrás
package.json 088a75b92c remove bower.json from package.json há 9 anos atrás
rollup.config.js 205b25856b Clean up. há 9 anos atrás

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases