Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob c26ced5d51 Updated builds. před 10 roky
build c26ced5d51 Updated builds. před 10 roky
docs 0f4ff31f38 Add missing line break after the fog property description před 10 roky
editor 0c5b9d0e6c Editor: Some work towards fixing #5982. Still not done, the first render doesn't show the new "groups". před 10 roky
examples 48d416cf7d MTLLoader: Fix to avoid loading bump map twice in case material contains both 'bump' and 'bump_map'. před 10 roky
src 7490565f8a WebGLRenderer: Workaround for influences array size mismatch. See #5916. před 10 roky
test 6e77ef510a remove Matrix4.makeShear per @WestLangley here: https://github.com/mrdoob/three.js/pull/5788#issuecomment-67852744 před 10 roky
utils 8930e5bd95 Utils: Added DynamicBufferAttribute to includes. před 10 roky
.gitignore 6536ce7052 gitignore node_modules před 11 roky
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. před 11 roky
LICENSE c12770459e change *copy; to © před 10 roky
README.md bb3c743e67 Changed README example to use WebGLRenderer. před 11 roky
bower.json 2dbc91ec21 Merge pull request #5888 from arodic/dev před 10 roky

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases