Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Joshua Koo c289f7118f Replaces Catmull-Clark Algorithm with Loop Scheme for Subdivision Modifier 11 anos atrás
build 7abcad576f Updated builds. 11 anos atrás
docs 94646cf11f Update Animation.html 11 anos atrás
editor 2269607b48 Added Geometry2Loader and Geometry2Exporter. 11 anos atrás
examples c289f7118f Replaces Catmull-Clark Algorithm with Loop Scheme for Subdivision Modifier 11 anos atrás
src 5fe028fda8 Fixed global hl and minor clean up. 11 anos atrás
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 anos atrás
utils 2269607b48 Added Geometry2Loader and Geometry2Exporter. 11 anos atrás
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 anos atrás
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 anos atrás
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README.md 75de3f1803 Updated README with BoxGeometry. 11 anos atrás
bower.json 6ff842c0f4 r66 11 anos atrás

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases