Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob c297041663 Merge branch 'dev' of https://github.com/mrdoob/three.js; branch 'dev' of https://github.com/benbro/three.js into dev 12 лет назад
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editor bf3a221f80 Editor: Fixed faces count. 12 лет назад
examples c297041663 Merge branch 'dev' of https://github.com/mrdoob/three.js; branch 'dev' of https://github.com/benbro/three.js into dev 12 лет назад
src 9410acc9a9 #4289 Move isPowerOfTwo to THREE.Math and update all references 12 лет назад
test 4f468cf9a4 Fix typo 12 лет назад
utils d1d8606e46 Merge branch '3dsmax_exporter' of https://github.com/DoodleIncident/three.js into dev 12 лет назад
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 13 лет назад
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 13 лет назад
LICENSE 4857e75774 Update LICENSE 12 лет назад
README.md ad419d40bd r59 12 лет назад
bower.json 4862f5f111 r65 12 лет назад

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases