Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob c2cec2e7dc Renamed XHRLoader to FileLoader. 8 years ago
.github 97c27038df Update ISSUE_TEMPLATE.md 8 years ago
build 0a7648a86a Updated builds. 8 years ago
docs 0237f19160 Documentation for new animation system. (#9923) 8 years ago
editor 0237f19160 Documentation for new animation system. (#9923) 8 years ago
examples 7d6c32837b UPDATED examples/webgl_materials_blending_custom.html (#9963) 8 years ago
src c2cec2e7dc Renamed XHRLoader to FileLoader. 8 years ago
test 8e8e2e20ac remove usages of deprecated functions size/center of Box2/3 (#9740) 9 years ago
utils c1b8d4c9ef Improved build instructions. 8 years ago
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 years ago
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 years ago
LICENSE c2e049403f Update LICENSE 9 years ago
README.md 2baa7f986e I moved the build instructions. (#9946) 8 years ago
bower.json 635b3e274d Fix bower.json ignores 9 years ago
package.json b781b229f8 Simplify repository url (#9947) 8 years ago
rollup.config.js c03600ba3f Add sourcemaps (#9949) 8 years ago

README.md

three.js

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases