Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob c42abb2f61 BufferGeometry addAttribute() backwards compatible. 11 years ago
build 5b9052efd9 Updated builds. 11 years ago
docs 3530f329ee Docs: Opera 12 support. 11 years ago
editor a84e2d2c86 Editor: Minor tweaks to indexedDB save time logging. 11 years ago
examples a8c494792e Fixed webgl_gpgpu_birds example. 11 years ago
src c42abb2f61 BufferGeometry addAttribute() backwards compatible. 11 years ago
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 years ago
utils 60bf8fbf97 WebGLRenderer: Implemented RawShaderMaterial. Included example. Fixes #3121 and #4518. 11 years ago
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 years ago
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 years ago
LICENSE 4857e75774 Update LICENSE 11 years ago
README.md 75de3f1803 Updated README with BoxGeometry. 11 years ago
bower.json 6ff842c0f4 r66 11 years ago

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases