Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Ben Houston c4f0046f9b simplify THREE.error/warning/log redirects to console.* 10 years ago
build ef188f3ce1 Updated builds. 10 years ago
docs 3300ad82a9 Docs: UVMapping is now a constant. 10 years ago
editor bda2f09c86 Updating code to use Raycaster.setFromCamera() method 10 years ago
examples 632002cb40 add THREE.log per https://github.com/mrdoob/three.js/pull/5835#issuecomment-68418304 10 years ago
src c4f0046f9b simplify THREE.error/warning/log redirects to console.* 10 years ago
test 05e26f97cc fix Euler.setFromQuaternion bug - see #5659 10 years ago
utils 9dc0771fde Fixed exporter breakage. 10 years ago
.gitignore 6536ce7052 gitignore node_modules 11 years ago
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 years ago
LICENSE 4857e75774 Update LICENSE 11 years ago
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 years ago
bower.json 2d59713328 r69 11 years ago

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases