Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob c59328b4ee Added TiltLoader há 4 anos atrás
.github ffa72a4e66 Update CONTRIBUTING.md há 4 anos atrás
build 3744dd55fd Updated builds. há 4 anos atrás
docs 4ed35ebdb1 Merge remote-tracking branch 'mrdoob-origin/dev' into pmrem-fix há 4 anos atrás
editor f39dc2d7c5 ColladaLoader: Use Object3D.animations. há 4 anos atrás
examples c59328b4ee Added TiltLoader há 4 anos atrás
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 há 4 anos atrás
src 4ed35ebdb1 Merge remote-tracking branch 'mrdoob-origin/dev' into pmrem-fix há 4 anos atrás
test d00e588d5a Tests: Add GLTFExporter lights and unlit material extensions tests há 4 anos atrás
utils 6910a7a207 GLTFExporter: Clean up. há 4 anos atrás
.editorconfig f1ba3a32ed Remove indent size from .editorconfig há 6 anos atrás
.gitattributes 5446f535d1 git should handle the line endings há 7 anos atrás
.gitignore 08bac6a468 cleanup há 5 anos atrás
LICENSE e122db35fe Update LICENSE há 5 anos atrás
README.md 1d96c8105f Update README.md há 4 anos atrás
icon.png c69db34ef8 Added icon.png há 6 anos atrás
package-lock.json 9602dee626 Updated pacckage-lock.json há 4 anos atrás
package.json 8382314c7f add eslint root, single quotes rule há 4 anos atrás

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases