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- [page:Mesh] →
- <h1>[name]</h1>
- <div class="desc">A helper object to show the world-axis-aligned bounding box for an object.</div>
- <h2>Example</h2>
- <code>var hex = 0xff0000;
- var sphereMaterial = new THREE.MeshLambertMaterial( {color: 0x00ff00} );
- var sphere = new THREE.Mesh( new THREE.SphereGeometry( 30, 12, 12), sphereMaterial );
- scene.add( sphere );
- var bbox = new THREE.BoundingBoxHelper( sphere, hex );
- bbox.update();
- scene.add( bbox );
- </code>
- <div>
- Note that this helper will create a wireframe [page:Mesh] object with a [page:BoxGeometry];
- the resulting bounding box object will therefore have face diagonals. You may want to
- use [page:BoxHelper], which generates a [page:LineSegments] object without face diagonals.
- </div>
- <h2>Constructor</h2>
- <h3>[name]( [page:Object3D object], [page:Number hex] )</h3>
- <div>
- [page:Object3D object] -- Object3D -- the object3D to show the world-axis-aligned boundingbox.<br />
- [page:Number hex] -- hexadecimal value that defines the box's color. Default is 0x888888.
- </div>
- <h2>Properties</h2>
- <div>See the base [page:Mesh] class for common properties.</div>
- <h3>[property:Object3D object]</h3>
- <div>Contains the object3D to show the world-axis-aligned boundingbox.</div>
- <h3>[property:Box3 box]</h3>
- <div>Contains the bounding box of the object.</div>
- <h2>Methods</h2>
- <div>See the base [page:LineSegments] class for common methods.</div>
- <h3>[method:null update]()</h3>
- <div>Updates the BoundingBoxHelper based on the object property.</div>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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