Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob c642d2e168 Merge pull request #20799 from takahirox/FixGLTFExporter vor 4 Jahren
.github ffa72a4e66 Update CONTRIBUTING.md vor 4 Jahren
build 9694de0fb9 r123 vor 4 Jahren
docs 488d833039 Update DataTexture.html vor 4 Jahren
editor f39dc2d7c5 ColladaLoader: Use Object3D.animations. vor 4 Jahren
examples c642d2e168 Merge pull request #20799 from takahirox/FixGLTFExporter vor 4 Jahren
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 vor 4 Jahren
src c7d459abda CompressedTextureLoader: Fix type of CompressedTexture.image. vor 4 Jahren
test 65b712a984 Merge pull request #20772 from takahirox/UnitTestUpdateWorldMatrix vor 4 Jahren
utils 6910a7a207 GLTFExporter: Clean up. vor 4 Jahren
.editorconfig f1ba3a32ed Remove indent size from .editorconfig vor 6 Jahren
.gitattributes 5446f535d1 git should handle the line endings vor 7 Jahren
.gitignore 08bac6a468 cleanup vor 5 Jahren
LICENSE e122db35fe Update LICENSE vor 5 Jahren
README.md 1d96c8105f Update README.md vor 4 Jahren
icon.png c69db34ef8 Added icon.png vor 6 Jahren
package-lock.json 9602dee626 Updated pacckage-lock.json vor 4 Jahren
package.json ad17e14ae4 Updated: package.json vor 4 Jahren

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases